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#pragma once
#include "BlockHandler.h"
#include "BlockID.h"
class cBlockStoneHandler :
public cBlockHandler
{
public:
cBlockStoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
if (a_BlockMeta == E_META_STONE_STONE)
{
a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0));
return;
}
a_Pickups.push_back(cItem(E_BLOCK_STONE, 1, a_BlockMeta));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
};
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