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#pragma once
#include "BlockHandler.h"
class cBlockStoneHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Convert stone to cobblestone, unless using silk-touch:
if (
(a_BlockMeta == E_META_STONE_STONE) &&
!ToolHasSilkTouch(a_Tool)
)
{
return cItem(E_BLOCK_COBBLESTONE, 1, 0);
}
return cItem(m_BlockType, 1, a_BlockMeta);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 11;
}
};
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