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#pragma once

#include "BlockHandler.h"
#include "../Chunk.h"
#include "ChunkInterface.h"
#include "Mixins.h"





class cBlockTorchBaseHandler :
	public cMetaRotator<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>
{
	using Super = cMetaRotator<cBlockHandler, 0x7, 0x4, 0x1, 0x3, 0x2>;

public:

	using Super::Super;


	/** Returns true if the torch can be placed on the specified block's face. */
	static bool CanBePlacedOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_BlockFace)
	{
		switch (a_BlockType)
		{
			case E_BLOCK_END_PORTAL_FRAME:
			case E_BLOCK_SOULSAND:
			{
				// Exceptional vanilla behaviour
				return true;
			}
			case E_BLOCK_GLASS:
			case E_BLOCK_STAINED_GLASS:
			case E_BLOCK_FENCE:
			case E_BLOCK_NETHER_BRICK_FENCE:
			case E_BLOCK_SPRUCE_FENCE:
			case E_BLOCK_BIRCH_FENCE:
			case E_BLOCK_JUNGLE_FENCE:
			case E_BLOCK_DARK_OAK_FENCE:
			case E_BLOCK_ACACIA_FENCE:
			case E_BLOCK_COBBLESTONE_WALL:
			{
				// Torches can only be placed on top of these blocks
				return (a_BlockFace == BLOCK_FACE_YP);
			}
			case E_BLOCK_STONE_SLAB:
			case E_BLOCK_WOODEN_SLAB:
			{
				// Toches can be placed only on the top of top-half-slabs
				return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08));
			}
			case E_BLOCK_OAK_WOOD_STAIRS:
			case E_BLOCK_COBBLESTONE_STAIRS:
			case E_BLOCK_BRICK_STAIRS:
			case E_BLOCK_STONE_BRICK_STAIRS:
			case E_BLOCK_NETHER_BRICK_STAIRS:
			case E_BLOCK_SANDSTONE_STAIRS:
			case E_BLOCK_SPRUCE_WOOD_STAIRS:
			case E_BLOCK_BIRCH_WOOD_STAIRS:
			case E_BLOCK_JUNGLE_WOOD_STAIRS:
			case E_BLOCK_QUARTZ_STAIRS:
			case E_BLOCK_ACACIA_WOOD_STAIRS:
			case E_BLOCK_DARK_OAK_WOOD_STAIRS:
			case E_BLOCK_RED_SANDSTONE_STAIRS:
			{
				return (a_BlockFace == BLOCK_FACE_TOP) && (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
			}
			default:
			{
				if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
				{
					// Torches can be placed on all sides of full blocks except the bottom
					return (a_BlockFace != BLOCK_FACE_YM);
				}
				return false;
			}
		}
	}

protected:

	~cBlockTorchBaseHandler() = default;

private:

	/** Converts the torch block's meta to the block face of the neighbor to which the torch is attached. */
	inline static eBlockFace MetaDataToBlockFace(NIBBLETYPE a_MetaData)
	{
		switch (a_MetaData)
		{
			case 0:                  return BLOCK_FACE_TOP;  // By default, the torches stand on the ground
			case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
			case E_META_TORCH_EAST:  return BLOCK_FACE_EAST;
			case E_META_TORCH_WEST:  return BLOCK_FACE_WEST;
			case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
			case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
			default:
			{
				ASSERT(!"Unhandled torch metadata");
				break;
			}
		}
		return BLOCK_FACE_TOP;
	}





	virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
	{
		auto Face = MetaDataToBlockFace(a_Meta);
		auto NeighborRelPos = AddFaceDirection(a_Position, Face, true);
		BLOCKTYPE NeighborBlockType;
		NIBBLETYPE NeighborBlockMeta;
		if (!a_Chunk.UnboundedRelGetBlock(NeighborRelPos, NeighborBlockType, NeighborBlockMeta))
		{
			// Neighbor in an unloaded chunk, bail out without changint this.
			return false;
		}

		return CanBePlacedOn(NeighborBlockType, NeighborBlockMeta, Face);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 0;
	}
} ;





class cBlockTorchHandler final :
	public cClearMetaOnDrop<cBlockTorchBaseHandler>
{
	using Super = cClearMetaOnDrop<cBlockTorchBaseHandler>;

public:

	using Super::Super;
};





class cBlockRedstoneTorchHandler final :
	public cBlockTorchBaseHandler
{
	using Super = cBlockTorchBaseHandler;

public:

	using Super::Super;

private:

	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		// Always drop the ON torch, meta 0:
		return { E_BLOCK_REDSTONE_TORCH_ON };
	}

	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 0;
	}
};