#pragma once
#include "BlockHandler.h"
#include "../Entities/Player.h"
#include "Chunk.h"
class cBlockWallSignHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockWallSignHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override
{
a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX;
int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ;
GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ);
return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ)));
}
virtual void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ)
{
switch (a_BlockMeta)
{
case 2: a_BlockZ++; break;
case 3: a_BlockZ--; break;
case 4: a_BlockX++; break;
case 5: a_BlockX--; break;
default: break;
}
}
static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction)
{
switch (a_Direction)
{
case 0x2: return 0x2;
case 0x3: return 0x3;
case 0x4: return 0x4;
case 0x5: return 0x5;
default:
{
break;
}
}
return 0x2;
}
} ;