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#pragma once
#include "Item.h"
class cBrewingRecipes
{
public:
cBrewingRecipes(void);
void ReloadRecipes(void);
struct cRecipe
{
cRecipe()
{
// These items always have the same type
Input.m_ItemType = E_ITEM_POTION;
Output.m_ItemType = E_ITEM_POTION;
}
cItem Input;
cItem Output;
cItem Ingredient;
};
/** Returns a recipe for the specified input, nullptr if no recipe found */
const cRecipe * GetRecipeFrom(const cItem & a_Input, const cItem & a_Ingredient) const;
/** Returns true if the item is a ingredient, false if not. */
bool IsIngredient(const cItem & a_Ingredient) const;
/** Returns true if the item is a bottle / potion, false if not. */
bool IsBottle(const cItem & a_Item) const;
/** Returns true if the item is the fuel, false if not. */
bool IsFuel(const cItem & a_Item) const;
private:
using cRecipes = std::vector<std::unique_ptr<cBrewingRecipes::cRecipe>>;
void ClearRecipes(void);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
void AddRecipeFromLine(AString a_Line, unsigned int a_LineNum);
/** Parses an item string, returns true if successful. */
bool ParseItem(const AString & a_String, cItem & a_Item);
/** The collection of parsed recipes.
GetRecipeFrom may cache splash variants of recipes here but the observable behaviour is constant, so this should be mutable. */
mutable cRecipes m_Recipes;
};
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