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cmake_minimum_required (VERSION 2.6)
project (MCServer)

if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03")
endif()

include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")

set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating) 
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)

if(NOT WIN32)

foreach(folder ${FOLDERS})
	add_subdirectory(${folder})
endforeach(folder)

file(GLOB SOURCE
    "*.cpp"
)
else()

function(includefolder PATH)
    FILE(GLOB FOLDER_FILES
		"${PATH}/*.cpp"
		"${PATH}/*.h"
	)
	source_group("${PATH}" FILES ${FOLDER_FILES}) 

endfunction(includefolder) 

foreach(folder ${FOLDERS})
	includefolder(${folder})
endforeach(folder)

file(GLOB_RECURSE SOURCE
    "*.cpp"
	"*.h"
)

include_directories("${PROJECT_SOURCE_DIR}")

source_group("" FILES ${SOURCE}) 

#precompiledheaders

file(GLOB_RECURSE HEADERS
	"*.h"
)

foreach(header ${HEADERS})
	set(FLAGS "/Yu ${header} /Yc ${header}")
	set(CMAKE_CXX_FLAGS         "${CMAKE_CXX_FLAGS}         ${FLAGS}")
	set(CMAKE_C_FLAGS           "${CMAKE_C_FLAGS}           ${FLAGS}")
	set(CMAKE_CXX_FLAGS_DEBUG   "${CMAKE_CXX_FLAGS_DEBUG}   ${FLAGS}")
	set(CMAKE_C_FLAGS_DEBUG     "${CMAKE_C_FLAGS_DEBUG}     ${FLAGS}")
	set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${FLAGS}")
	set(CMAKE_C_FLAGS_RELEASE   "${CMAKE_C_FLAGS_RELEASE}   ${FLAGS}")
	set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_PROFILE} ${FLAGS}")
	set(CMAKE_C_FLAGS_PROFILE   "${CMAKE_C_FLAGS_PROFILE}   ${FLAGS}")
endforeach()

endif()

list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")

if(UNIX)
	set(EXECUTABLE ../MCServer/MCServer)
else()
	set(EXECUTABLE MCServer)
endif()

add_executable(${EXECUTABLE} ${SOURCE})

if(NOT WIN32)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
endif()
target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua)