#include "Globals.h"
#include "ChunkData.h"
cChunkData cChunkData::Copy() const
{
cChunkData copy(m_Pool);
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
{
if (m_Sections[i] != NULL)
{
copy.m_Sections[i] = Allocate();
*copy.m_Sections[i] = *m_Sections[i];
}
}
return copy;
}
void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0;
if (a_Idx == 0)
{
size_t tocopy = length > segment_length ? segment_length : length;
length -= tocopy;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockTypes,
sizeof(BLOCKTYPE) * tocopy
);
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * tocopy
);
}
}
}
}
void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockMeta,
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * segment_length
);
}
}
}
void cChunkData::CopyLight(NIBBLETYPE * a_dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockLight,
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * segment_length
);
}
}
}
void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockSkyLight,
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
memset(
&a_dest[i * segment_length],
0xFF,
sizeof(BLOCKTYPE) * segment_length
);
}
}
}
void cChunkData::SetBlocks(const BLOCKTYPE * a_src)
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockTypes,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
}
else
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockTypes,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
}
}
}
void cChunkData::SetMeta(const NIBBLETYPE * a_src)
{
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockMeta,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockMeta,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
}
}
}
void cChunkData::SetLight(const NIBBLETYPE * a_src)
{
if (!a_src) return;
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockLight,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockLight,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
}
}
}
void cChunkData::SetSkyLight (const NIBBLETYPE * a_src)
{
if (!a_src) return;
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockSkyLight,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockSkyLight,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
}
}
}
cChunkData::sChunkSection * cChunkData::Allocate() const
{
// TODO: use a allocation pool
return m_Pool.Allocate();
}
void cChunkData::Free(cChunkData::sChunkSection * ptr) const
{
m_Pool.Free(ptr);
}
void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const
{
memset(
ptr->m_BlockTypes,
0x00,
sizeof(ptr->m_BlockTypes)
);
memset(
ptr->m_BlockMeta,
0x00,
sizeof(ptr->m_BlockMeta)
);
memset(
ptr->m_BlockLight,
0x00,
sizeof(ptr->m_BlockLight)
);
memset(
ptr->m_BlockSkyLight,
0xFF,
sizeof(ptr->m_BlockSkyLight)
);
}