#pragma once
// tolua_begin
enum class EffectID : Int32
{
SFX_RANDOM_DISPENSER_DISPENSE = 1000,
SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001,
SFX_RANDOM_DISPENSER_SHOOT = 1002,
SFX_RANDOM_ENDER_EYE_LAUNCH = 1003,
SFX_RANDOM_FIREWORK_SHOT = 1004,
SFX_RANDOM_IRON_DOOR_OPEN = 1005,
SFX_RANDOM_WOODEN_DOOR_OPEN = 1006,
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007,
SFX_RANDOM_FENCE_GATE_OPEN = 1008,
SFX_RANDOM_FIRE_EXTINGUISH = 1009,
SFX_RANDOM_PLAY_MUSIC_DISC = 1010,
SFX_RANDOM_IRON_DOOR_CLOSE = 1011,
SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012,
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013,
SFX_RANDOM_FENCE_GATE_CLOSE = 1014,
SFX_MOB_GHAST_WARN = 1015,
SFX_MOB_GHAST_SHOOT = 1016,
SFX_MOB_ENDERDRAGON_SHOOT = 1017,
SFX_MOB_BLAZE_SHOOT = 1018,
SFX_MOB_ZOMBIE_WOOD = 1019,
SFX_MOB_ZOMBIE_METAL = 1020,
SFX_MOB_ZOMBIE_WOOD_BREAK = 1021,
SFX_MOB_WITHER_BREAK_BLOCK = 1022,
SFX_MOB_WITHER_SPAWN = 1023,
SFX_MOB_WITHER_SHOOT = 1024,
SFX_MOB_BAT_TAKEOFF = 1025,
SFX_MOB_ZOMBIE_INFECT = 1026,
SFX_MOB_ZOMBIE_UNFECT = 1027,
SFX_MOB_ENDERDRAGON_DEATH = 1028,
SFX_RANDOM_ANVIL_BREAK = 1029,
SFX_RANDOM_ANVIL_USE = 1030,
SFX_RANDOM_ANVIL_LAND = 1031,
SFX_RANDOM_PORTAL_TRAVEL = 1032,
SFX_RANDOM_CHORUS_FLOWER_GROW = 1033,
SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034,
SFX_RANDOM_BREWING_STAND_BREW = 1035,
SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036,
SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037,
PARTICLE_SMOKE = 2000,
PARTICLE_BLOCK_BREAK = 2001,
PARTICLE_SPLASH_POTION = 2002,
PARTICLE_EYE_OF_ENDER = 2003,
PARTICLE_MOBSPAWN = 2004,
PARTICLE_HAPPY_VILLAGER = 2005,
PARTICLE_DRAGON_BREATH = 2006,
PARTICLE_END_GATEWAY_SPAWN = 3000,
PARTICLE_ENDERDRAGON_GROWL = 3001,
};
enum class SmokeDirection : Int32
{
SOUTH_EAST = 0,
SOUTH = 1,
SOUTH_WEST = 2,
EAST = 3,
CENTRE = 4,
WEST = 5,
NORTH_EAST = 6,
NORTH = 7,
NORTH_WEST = 8,
};
// tolua_end