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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EntityEffects.h"
#include "Pawn.h"
cEntityEffect::cEntityEffect():
m_Ticks(0),
m_Duration(0),
m_Intensity(0),
m_User(NULL),
m_DistanceModifier(1)
{
}
cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier):
m_Ticks(0),
m_Duration(a_Duration),
m_Intensity(a_Intensity),
m_User(a_User),
m_DistanceModifier(a_DistanceModifier)
{
}
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