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#pragma once
#include "Entity.h"
// tolua_begin
class cExpOrb:
public cEntity
{
// tolua_end
using Super = cEntity;
public: // tolua_export
CLASS_PROTODEF(cExpOrb)
cExpOrb(Vector3d a_Pos, int a_Reward);
// Override functions
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return std::chrono::duration_cast<cTickTime>(m_Timer).count(); }
/** Set the number of ticks that this entity has existed */
void SetAge(int a_Age) { m_Timer = cTickTime(a_Age); }
/** Get the exp amount */
int GetReward(void) const { return m_Reward; }
/** Set the exp amount */
void SetReward(int a_Reward) { m_Reward = a_Reward; }
// tolua_end
/** Split reward into small values according to regular Minecraft rules */
static std::vector<int> Split(int a_Reward);
protected:
int m_Reward;
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
std::chrono::milliseconds m_Timer;
} ; // tolua_export
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