#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, Vector3d a_Pos, const cItem & a_Item) :
Super(pkFirework, a_Creator, a_Pos, 0.25f, 0.25f),
m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks),
m_FireworkItem(a_Item)
{
SetGravity(0);
SetAirDrag(0);
}
void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
AddSpeedY(1);
AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000));
return;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
AddSpeedY(1);
AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000));
}
void cFireworkEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_TicksToExplosion <= 0)
{
// TODO: Notify the plugins
m_World->BroadcastEntityAnimation(*this, EntityAnimation::FireworkRocketExplodes);
Destroy();
return;
}
m_TicksToExplosion -= 1;
}