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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "GhastFireballEntity.h"
#include "../World.h"
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
super(pkGhastFireball, a_Creator, a_Pos, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
SetAirDrag(0);
}
void cGhastFireballEntity::Explode(Vector3i a_Block)
{
m_World->DoExplosionAt(1, a_Block.x, a_Block.y, a_Block.z, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Destroy();
Explode(a_HitPos.Floor());
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
Destroy();
Explode(a_HitPos.Floor());
}
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