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// GhastFireballEntity.h
// Declares the cGhastFireballEntity class representing the ghast fireball in flight.
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cGhastFireballEntity :
public cProjectileEntity
{
// tolua_end
using Super = cProjectileEntity;
public: // tolua_export
CLASS_PROTODEF(cGhastFireballEntity)
cGhastFireballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed);
protected:
void Explode(Vector3i a_Block);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
} ; // tolua_export
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