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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "HangingEntity.h"
#include "ClientHandle.h"
#include "Player.h"
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
{
SetMaxHealth(1);
SetHealth(1);
}
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
SetYaw(GetProtocolFacing() * 90);
}
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