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#pragma once
#include "Entity.h"
// tolua_begin
class cItemFrame :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cItemFrame);
cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z);
const cItem & GetItem(void) { return m_Item; }
Byte GetRotation(void) const { return m_Rotation; }
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
virtual void KilledBy(cEntity * a_Killer) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
int m_BlockFace;
cItem m_Item;
Byte m_Rotation;
}; // tolua_export
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