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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Painting.h"
#include "ClientHandle.h"
#include "Player.h"
#include "../Chunk.h"
cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
: cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
m_Name(a_Name),
m_Direction(a_Direction)
{
}
void cPainting::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPaintingSpawn(*this);
}
void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
}
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
{
a_Items.push_back(cItem(E_ITEM_PAINTING));
}
}
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