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#pragma once
#include "HangingEntity.h"
// tolua_begin
class cPainting :
public cHangingEntity
{
// tolua_end
using Super = cHangingEntity;
public: // tolua_export
CLASS_PROTODEF(cPainting)
cPainting(const AString & a_Name, eBlockFace a_Direction, Vector3d a_Pos);
/** Returns the protocol name of the painting */
const AString & GetName(void) const { return m_Name; } // tolua_export
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
AString m_Name;
}; // tolua_export
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