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#pragma once
#include "Entity.h"
#include "../Item.h"
class cPlayer;
// tolua_begin
class cPickup :
public cEntity
{
typedef cEntity super;
public:
// tolua_end
CLASS_PROTODEF(cPickup)
cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
bool CollectedBy(cPlayer & a_Dest); // tolua_export
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export
/** Set the number of ticks that this entity has existed */
void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export
/** Returns true if the pickup has already been collected */
bool IsCollected(void) const { return m_bCollected; } // tolua_export
/** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
cItem m_Item;
bool m_bCollected;
bool m_bIsPlayerCreated;
}; // tolua_export
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