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path: root/src/Entities/ProjectileEgg.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "ProjectileEgg.h"
#include "../World.h"





cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
	SetSpeed(a_Speed);
}





void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
	TrySpawnChicken(a_HitPos);
	
	Destroy();
}





void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	int TotalDamage = 0;
	// TODO: If entity is Ender Crystal, destroy it
	
	TrySpawnChicken(a_HitPos);
	a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
	
	Destroy(true);
}





void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{
	if (m_World->GetTickRandomNumber(7) == 1)
	{
		m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
	}
	else if (m_World->GetTickRandomNumber(32) == 1)
	{
		m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
		m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
		m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
		m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
	}
}