#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
super(pkSnowball, a_Creator, a_Pos, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
m_DestroyTimer = 2;
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
super::OnHitEntity(a_EntityHit, a_HitPos);
int TotalDamage = 0;
if (a_EntityHit.IsMob())
{
eMonsterType MobType = static_cast<cMonster &>(a_EntityHit).GetMobType();
if (MobType == mtBlaze)
{
TotalDamage = 3;
}
}
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), TotalDamage, 1);
m_DestroyTimer = 5;
}
void cThrownSnowballEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}