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// FastRandom.cpp
#include "Globals.h"
#include "FastRandom.h"
MTRand & GetRandomProvider()
{
thread_local MTRand Random = []
{
cRandomDeviceSeeder Seeder;
return MTRand(Seeder);
}();
return Random;
}
UInt32 Detail::GetRandomSeed()
{
thread_local UInt32 SeedCounter = []
{
std::random_device rd;
std::uniform_int_distribution<UInt32> dist;
return dist(rd);
}();
return ++SeedCounter;
}
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