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// EndGen.h
// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
#pragma once
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
class cEndGen :
public cTerrainShapeGen,
public cTerrainCompositionGen
{
public:
cEndGen(int a_Seed);
protected:
/** Seed for the noise */
int m_Seed;
/** The Perlin noise used for generating */
cPerlinNoise m_Perlin;
cPerlinNoise m_VoidOffsetNoise;
NOISE_DATATYPE m_AirThresholdMainIsland;
NOISE_DATATYPE m_AirThresholdOtherIslands;
int m_MainIslandSize;
int m_BaseHeight;
int m_TerrainTopMultiplier;
int m_TerrainBottomMultiplier;
int m_VoidOffsetNoiseMultiplier;
// XYZ Frequencies of the noise functions:
NOISE_DATATYPE m_FrequencyX;
NOISE_DATATYPE m_FrequencyY;
NOISE_DATATYPE m_FrequencyZ;
// cTerrainShapeGen overrides:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) override;
// cTerrainShapeGen overrides:
virtual void InitializeShapeGen(cIniFile & a_IniFile) override;
} ;
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