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// PrefabStructure.h
// Declares the cPrefabStructure class representing a cGridStructGen::cStructure descendant based on placed cPrefab instances
#pragma once
#include "GridStructGen.h"
#include "PiecePool.h"
class cPrefabStructure:
public cGridStructGen::cStructure
{
using Super = cGridStructGen::cStructure;
public:
cPrefabStructure(
int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
cPlacedPieces && a_Pieces,
cTerrainHeightGenPtr a_HeightGen
);
protected:
/** The pieces placed by the generator. */
cPlacedPieces m_Pieces;
/** The height generator used when adjusting pieces onto the ground. */
cTerrainHeightGenPtr m_HeightGen;
// cGridStructGen::cStructure overrides:
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override;
/** Adjusts the Y coord of the given piece so that the piece is on the ground.
Ground level is assumed to be represented by the first connector in the piece. */
void PlacePieceOnGround(cPlacedPiece & a_Piece);
};
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