// SandVillagePrefabs.cpp
// Defines the prefabs in the group SandVillage
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "SandVillagePrefabs.h"
const cPrefab::sDef g_SandVillagePrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// DoubleField:
// The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999
{
// Size:
13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, -1, // MinX, MinY, MinZ
13, 2, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */
"d: 50: 5\n" /* torch */
"e: 59: 7\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "aaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaa"
/* 2 */ "aaaaaaaaaaaaa"
/* 3 */ "aaaaaaaaaaaaa"
/* 4 */ "aaaaaaaaaaaaa"
/* 5 */ "aaaaaaaaaaaaa"
/* 6 */ "aaaaaaaaaaaaa"
/* 7 */ "aaaaaaaaaaaaa"
/* 8 */ "aaaaaaaaaaaaa"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "aaaaaaaaaaaaa"
/* 1 */ "abbcbbabbcbba"
/* 2 */ "abbcbbabbcbba"
/* 3 */ "abbcbbabbcbba"
/* 4 */ "abbcbbabbcbba"
/* 5 */ "abbcbbabbcbba"
/* 6 */ "abbcbbabbcbba"
/* 7 */ "abbcbbabbcbba"
/* 8 */ "aaaaaaaaaaaaa"
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "d.....d.....d"
/* 1 */ ".ee.ee.ee.ee."
/* 2 */ ".ee.ee.ee.ee."
/* 3 */ ".ee.ee.ee.ee."
/* 4 */ ".ee.ee.ee.ee."
/* 5 */ ".ee.ee.ee.ee."
/* 6 */ ".ee.ee.ee.ee."
/* 7 */ ".ee.ee.ee.ee."
/* 8 */ "d.....d.....d",
// Connectors:
"-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // DoubleField
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House11x7:
// The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera
{
// Size:
11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n: 50: 1\n" /* torch */
"o: 50: 2\n" /* torch */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmaaammmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "maaaaaaaaam"
/* 3 */ "maaaaaaaaam"
/* 4 */ "maaaaaaaaam"
/* 5 */ "maaaaaaaaam"
/* 6 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "....bcd...."
/* 1 */ ".aaaaaaaaa."
/* 2 */ ".aaaaaaaaa."
/* 3 */ ".aaaaaaaaa."
/* 4 */ ".aaaaaaaaa."
/* 5 */ ".aaaaaaaaa."
/* 6 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".aaaaeaaaa."
/* 2 */ ".a.......a."
/* 3 */ ".a.......a."
/* 4 */ ".a.......a."
/* 5 */ ".aaaaaaaaa."
/* 6 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".affagaffa."
/* 2 */ ".f.......f."
/* 3 */ ".f.......f."
/* 4 */ ".f.......f."
/* 5 */ ".affafaffa."
/* 6 */ "..........."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "haaaaaaaaah"
/* 2 */ ".a..i.i..a."
/* 3 */ ".a.......a."
/* 4 */ ".a..j.j..a."
/* 5 */ "kaaaaaaaaak"
/* 6 */ "lllllllllll"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "ccccccccccc"
/* 2 */ "haaaaaaaaah"
/* 3 */ ".an.....oa."
/* 4 */ "kaaaaaaaaak"
/* 5 */ "lllllllllll"
/* 6 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "ccccccccccc"
/* 3 */ "aaaaaaaaaaa"
/* 4 */ "lllllllllll"
/* 5 */ "..........."
/* 6 */ "...........",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House11x7
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House11x9:
// The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft
{
// Size:
11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
11, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "mmmmaaammmm"
/* 1 */ "maaaaaaaaam"
/* 2 */ "maaaaaaaaam"
/* 3 */ "maaaaaaaaam"
/* 4 */ "maaaaaaaaam"
/* 5 */ "maaaaaaaaam"
/* 6 */ "maaaaaaaaam"
/* 7 */ "maaaaaaaaam"
/* 8 */ "mmmmmmmmmmm"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "....bcd...."
/* 1 */ ".aaaaaaaaa."
/* 2 */ ".aaaaaaaaa."
/* 3 */ ".aaaaaaaaa."
/* 4 */ ".aaaaaaaaa."
/* 5 */ ".aaaaaaaaa."
/* 6 */ ".aaaaaaaaa."
/* 7 */ ".aaaaaaaaa."
/* 8 */ "..........."
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".aaaaeaaaa."
/* 2 */ ".a.......a."
/* 3 */ ".a.......a."
/* 4 */ ".a.......a."
/* 5 */ ".a.......a."
/* 6 */ ".a.......a."
/* 7 */ ".aaaaaaaaa."
/* 8 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ ".affagaffa."
/* 2 */ ".f.......f."
/* 3 */ ".f.......f."
/* 4 */ ".a.......a."
/* 5 */ ".f.......f."
/* 6 */ ".f.......f."
/* 7 */ ".afffafffa."
/* 8 */ "..........."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "haaaaaaaaah"
/* 2 */ ".a..i.i..a."
/* 3 */ ".a.......a."
/* 4 */ ".a.......a."
/* 5 */ ".a.......a."
/* 6 */ ".a...j...a."
/* 7 */ "kaaaaaaaaak"
/* 8 */ "lllllllllll"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "ccccccccccc"
/* 2 */ "haaaaaaaaah"
/* 3 */ ".a.......a."
/* 4 */ ".a.......a."
/* 5 */ ".a.......a."
/* 6 */ "kaaaaaaaaak"
/* 7 */ "lllllllllll"
/* 8 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "ccccccccccc"
/* 3 */ "haaaaaaaaah"
/* 4 */ ".a.......a."
/* 5 */ "kaaaaaaaaak"
/* 6 */ "lllllllllll"
/* 7 */ "..........."
/* 8 */ "..........."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "ccccccccccc"
/* 4 */ "aaaaaaaaaaa"
/* 5 */ "lllllllllll"
/* 6 */ "..........."
/* 7 */ "..........."
/* 8 */ "...........",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House11x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House13x7:
// The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera
{
// Size:
13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
13, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmmmaaammmmm"
/* 1 */ "maaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaam"
/* 6 */ "mmmmmmmmmmmmm"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ ".....bcd....."
/* 1 */ ".aaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaa."
/* 6 */ "............."
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ ".aaaaaeaaaaa."
/* 2 */ ".a.........a."
/* 3 */ ".a.........a."
/* 4 */ ".a.........a."
/* 5 */ ".aaaaaaaaaaa."
/* 6 */ "............."
// Level 3
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ ".afffagafffa."
/* 2 */ ".f.........f."
/* 3 */ ".f.........f."
/* 4 */ ".f.........f."
/* 5 */ ".affafffaffa."
/* 6 */ "............."
// Level 4
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "ccccccccccccc"
/* 1 */ "haaaaaaaaaaah"
/* 2 */ ".a...i.i...a."
/* 3 */ ".a.........a."
/* 4 */ ".a..j...j..a."
/* 5 */ "kaaaaaaaaaaak"
/* 6 */ "lllllllllllll"
// Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "ccccccccccccc"
/* 2 */ "haaaaaaaaaaah"
/* 3 */ ".a.........a."
/* 4 */ "kaaaaaaaaaaak"
/* 5 */ "lllllllllllll"
/* 6 */ "............."
// Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "ccccccccccccc"
/* 3 */ "aaaaaaaaaaaaa"
/* 4 */ "lllllllllllll"
/* 5 */ "............."
/* 6 */ ".............",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House13x7
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House13x9:
// The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft
{
// Size:
13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
13, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "mmmmmaaammmmm"
/* 1 */ "maaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaam"
/* 8 */ "mmmmmmmmmmmmm"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ ".....bcd....."
/* 1 */ ".aaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaa."
/* 6 */ ".aaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaa."
/* 8 */ "............."
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ ".aaaaaeaaaaa."
/* 2 */ ".a.........a."
/* 3 */ ".a.........a."
/* 4 */ ".a.........a."
/* 5 */ ".a.........a."
/* 6 */ ".a.........a."
/* 7 */ ".aaaaaaaaaaa."
/* 8 */ "............."
// Level 3
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ ".afffagafffa."
/* 2 */ ".f.........f."
/* 3 */ ".f.........f."
/* 4 */ ".a.........a."
/* 5 */ ".f.........f."
/* 6 */ ".f.........f."
/* 7 */ ".affaffafffa."
/* 8 */ "............."
// Level 4
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "ccccccccccccc"
/* 1 */ "haaaaaaaaaaah"
/* 2 */ ".a...i.i...a."
/* 3 */ ".a.........a."
/* 4 */ ".a.........a."
/* 5 */ ".a.........a."
/* 6 */ ".a..j..j...a."
/* 7 */ "kaaaaaaaaaaak"
/* 8 */ "lllllllllllll"
// Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "ccccccccccccc"
/* 2 */ "haaaaaaaaaaah"
/* 3 */ ".a.........a."
/* 4 */ ".a.........a."
/* 5 */ ".a.........a."
/* 6 */ "kaaaaaaaaaaak"
/* 7 */ "lllllllllllll"
/* 8 */ "............."
// Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "ccccccccccccc"
/* 3 */ "haaaaaaaaaaah"
/* 4 */ ".a.........a."
/* 5 */ "kaaaaaaaaaaak"
/* 6 */ "lllllllllllll"
/* 7 */ "............."
/* 8 */ "............."
// Level 7
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "ccccccccccccc"
/* 4 */ "aaaaaaaaaaaaa"
/* 5 */ "lllllllllllll"
/* 6 */ "............."
/* 7 */ "............."
/* 8 */ ".............",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House13x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House15x9:
// The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft
{
// Size:
15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
15, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "mmmmmaaammmmmmm"
/* 1 */ "maaaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaam"
/* 8 */ "mmmmmmmmmmmmmmm"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ ".....bcd......."
/* 1 */ ".aaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaaa."
/* 6 */ ".aaaaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaaaa."
/* 8 */ "..............."
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".aaaaaeaaaaaaa."
/* 2 */ ".a...........a."
/* 3 */ ".a...........a."
/* 4 */ ".a...........a."
/* 5 */ ".a...........a."
/* 6 */ ".a...........a."
/* 7 */ ".aaaaaaaaaaaaa."
/* 8 */ "..............."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".afffagaffaffa."
/* 2 */ ".f...........f."
/* 3 */ ".f...........f."
/* 4 */ ".a...........a."
/* 5 */ ".f...........f."
/* 6 */ ".f...........f."
/* 7 */ ".affaffaffaffa."
/* 8 */ "..............."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "ccccccccccccccc"
/* 1 */ "haaaaaaaaaaaaah"
/* 2 */ ".a...i.i..i..a."
/* 3 */ ".a...........a."
/* 4 */ ".a...........a."
/* 5 */ ".a...........a."
/* 6 */ ".a..j..j..j..a."
/* 7 */ "kaaaaaaaaaaaaak"
/* 8 */ "lllllllllllllll"
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "ccccccccccccccc"
/* 2 */ "haaaaaaaaaaaaah"
/* 3 */ ".a...........a."
/* 4 */ ".a...........a."
/* 5 */ ".a...........a."
/* 6 */ "kaaaaaaaaaaaaak"
/* 7 */ "lllllllllllllll"
/* 8 */ "..............."
// Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "ccccccccccccccc"
/* 3 */ "haaaaaaaaaaaaah"
/* 4 */ ".a...........a."
/* 5 */ "kaaaaaaaaaaaaak"
/* 6 */ "lllllllllllllll"
/* 7 */ "..............."
/* 8 */ "..............."
// Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "ccccccccccccccc"
/* 4 */ "aaaaaaaaaaaaaaa"
/* 5 */ "lllllllllllllll"
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "...............",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House15x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House16x9:
// The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera
{
// Size:
16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
16, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "mmmmmmmmaaammmmm"
/* 1 */ "maaaaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaaaam"
/* 8 */ "mmmmmmmmmmmmmmmm"
// Level 1
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "........bcd....."
/* 1 */ ".aaaaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaaaa."
/* 6 */ ".aaaaaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaaaaa."
/* 8 */ "................"
// Level 2
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".aaaaaaaaeaaaaa."
/* 2 */ ".a............a."
/* 3 */ ".a............a."
/* 4 */ ".a............a."
/* 5 */ ".a............a."
/* 6 */ ".a............a."
/* 7 */ ".aaaaaaaaaaaaaa."
/* 8 */ "................"
// Level 3
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ ".affafffagafffa."
/* 2 */ ".f............f."
/* 3 */ ".f............f."
/* 4 */ ".a............a."
/* 5 */ ".f............f."
/* 6 */ ".f............f."
/* 7 */ ".affaffafffaffa."
/* 8 */ "................"
// Level 4
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "cccccccccccccccc"
/* 1 */ "haaaaaaaaaaaaaah"
/* 2 */ ".a..i...i.i...a."
/* 3 */ ".a............a."
/* 4 */ ".a............a."
/* 5 */ ".a............a."
/* 6 */ ".a..j..j...j..a."
/* 7 */ "kaaaaaaaaaaaaaak"
/* 8 */ "llllllllllllllll"
// Level 5
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "cccccccccccccccc"
/* 2 */ "haaaaaaaaaaaaaah"
/* 3 */ ".a............a."
/* 4 */ ".a............a."
/* 5 */ ".a............a."
/* 6 */ "kaaaaaaaaaaaaaak"
/* 7 */ "llllllllllllllll"
/* 8 */ "................"
// Level 6
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "cccccccccccccccc"
/* 3 */ "haaaaaaaaaaaaaah"
/* 4 */ ".a............a."
/* 5 */ "kaaaaaaaaaaaaaak"
/* 6 */ "llllllllllllllll"
/* 7 */ "................"
/* 8 */ "................"
// Level 7
/* z\x* 111111 */
/* * 0123456789012345 */
/* 0 */ "................"
/* 1 */ "................"
/* 2 */ "................"
/* 3 */ "cccccccccccccccc"
/* 4 */ "aaaaaaaaaaaaaaaa"
/* 5 */ "llllllllllllllll"
/* 6 */ "................"
/* 7 */ "................"
/* 8 */ "................",
// Connectors:
"-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House16x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House7x7:
// The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera
{
// Size:
7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
7, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j:128: 6\n" /* sandstonestairs */
"k:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "mmmaaam"
/* 1 */ "maaaaam"
/* 2 */ "maaaaam"
/* 3 */ "maaaaam"
/* 4 */ "maaaaam"
/* 5 */ "maaaaam"
/* 6 */ "mmmmmmm"
// Level 1
/* z\x* 0123456 */
/* 0 */ "...bcd."
/* 1 */ ".aaaaa."
/* 2 */ ".aaaaa."
/* 3 */ ".aaaaa."
/* 4 */ ".aaaaa."
/* 5 */ ".aaaaa."
/* 6 */ "......."
// Level 2
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".aaaea."
/* 2 */ ".a...a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
/* 5 */ ".aaaaa."
/* 6 */ "......."
// Level 3
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".afaga."
/* 2 */ ".f...f."
/* 3 */ ".f...f."
/* 4 */ ".f...f."
/* 5 */ ".afffa."
/* 6 */ "......."
// Level 4
/* z\x* 0123456 */
/* 0 */ "ccccccc"
/* 1 */ "haaaaah"
/* 2 */ ".a.i.a."
/* 3 */ ".a...a."
/* 4 */ ".a...a."
/* 5 */ "jaaaaaj"
/* 6 */ "kkkkkkk"
// Level 5
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "ccccccc"
/* 2 */ "haaaaah"
/* 3 */ ".a...a."
/* 4 */ "jaaaaaj"
/* 5 */ "kkkkkkk"
/* 6 */ "......."
// Level 6
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "ccccccc"
/* 3 */ "aaaaaaa"
/* 4 */ "kkkkkkk"
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House7x7
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House9x7:
// The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft
{
// Size:
9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 6, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmaaammm"
/* 1 */ "maaaaaaam"
/* 2 */ "maaaaaaam"
/* 3 */ "maaaaaaam"
/* 4 */ "maaaaaaam"
/* 5 */ "maaaaaaam"
/* 6 */ "mmmmmmmmm"
// Level 1
/* z\x* 012345678 */
/* 0 */ "...bcd..."
/* 1 */ ".aaaaaaa."
/* 2 */ ".aaaaaaa."
/* 3 */ ".aaaaaaa."
/* 4 */ ".aaaaaaa."
/* 5 */ ".aaaaaaa."
/* 6 */ "........."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ ".aaaeaaa."
/* 2 */ ".a.....a."
/* 3 */ ".a.....a."
/* 4 */ ".a.....a."
/* 5 */ ".aaaaaaa."
/* 6 */ "........."
// Level 3
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ ".afagafa."
/* 2 */ ".f.....f."
/* 3 */ ".f.....f."
/* 4 */ ".f.....f."
/* 5 */ ".affaffa."
/* 6 */ "........."
// Level 4
/* z\x* 012345678 */
/* 0 */ "ccccccccc"
/* 1 */ "haaaaaaah"
/* 2 */ ".a.i.i.a."
/* 3 */ ".a.....a."
/* 4 */ ".a..j..a."
/* 5 */ "kaaaaaaak"
/* 6 */ "lllllllll"
// Level 5
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "ccccccccc"
/* 2 */ "haaaaaaah"
/* 3 */ ".a.....a."
/* 4 */ "kaaaaaaak"
/* 5 */ "lllllllll"
/* 6 */ "........."
// Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "ccccccccc"
/* 3 */ "aaaaaaaaa"
/* 4 */ "lllllllll"
/* 5 */ "........."
/* 6 */ ".........",
// Connectors:
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House9x7
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// House9x9:
// The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft
{
// Size:
9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
9, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e: 64: 7\n" /* wooddoorblock */
"f:102: 0\n" /* glasspane */
"g: 64:12\n" /* wooddoorblock */
"h:128: 7\n" /* sandstonestairs */
"i: 50: 3\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 6\n" /* sandstonestairs */
"l:128: 3\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "mmmaaammm"
/* 1 */ "maaaaaaam"
/* 2 */ "maaaaaaam"
/* 3 */ "maaaaaaam"
/* 4 */ "maaaaaaam"
/* 5 */ "maaaaaaam"
/* 6 */ "maaaaaaam"
/* 7 */ "maaaaaaam"
/* 8 */ "mmmmmmmmm"
// Level 1
/* z\x* 012345678 */
/* 0 */ "...bcd..."
/* 1 */ ".aaaaaaa."
/* 2 */ ".aaaaaaa."
/* 3 */ ".aaaaaaa."
/* 4 */ ".aaaaaaa."
/* 5 */ ".aaaaaaa."
/* 6 */ ".aaaaaaa."
/* 7 */ ".aaaaaaa."
/* 8 */ "........."
// Level 2
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ ".aaaeaaa."
/* 2 */ ".a.....a."
/* 3 */ ".a.....a."
/* 4 */ ".a.....a."
/* 5 */ ".a.....a."
/* 6 */ ".a.....a."
/* 7 */ ".aaaaaaa."
/* 8 */ "........."
// Level 3
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ ".afagafa."
/* 2 */ ".f.....f."
/* 3 */ ".f.....f."
/* 4 */ ".a.....a."
/* 5 */ ".f.....f."
/* 6 */ ".f.....f."
/* 7 */ ".affaffa."
/* 8 */ "........."
// Level 4
/* z\x* 012345678 */
/* 0 */ "ccccccccc"
/* 1 */ "haaaaaaah"
/* 2 */ ".a.i.i.a."
/* 3 */ ".a.....a."
/* 4 */ ".a.....a."
/* 5 */ ".a.....a."
/* 6 */ ".a..j..a."
/* 7 */ "kaaaaaaak"
/* 8 */ "lllllllll"
// Level 5
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "ccccccccc"
/* 2 */ "haaaaaaah"
/* 3 */ ".a.....a."
/* 4 */ ".a.....a."
/* 5 */ ".a.....a."
/* 6 */ "kaaaaaaak"
/* 7 */ "lllllllll"
/* 8 */ "........."
// Level 6
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "ccccccccc"
/* 3 */ "haaaaaaah"
/* 4 */ ".a.....a."
/* 5 */ "kaaaaaaak"
/* 6 */ "lllllllll"
/* 7 */ "........."
/* 8 */ "........."
// Level 7
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "........."
/* 3 */ "ccccccccc"
/* 4 */ "aaaaaaaaa"
/* 5 */ "lllllllll"
/* 6 */ "........."
/* 7 */ "........."
/* 8 */ ".........",
// Connectors:
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // House9x9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera
{
// Size:
14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
14, 7, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 3\n" /* wooddoorblock */
"g: 64: 1\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64: 8\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 2\n" /* torch */
"m: 19: 0\n" /* sponge */
"n: 50: 4\n" /* torch */
"o:128: 6\n" /* sandstonestairs */
"p: 50: 1\n" /* torch */
"q:128: 5\n" /* sandstonestairs */
"r:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmaaammmmmmm"
/* 1 */ "maaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaam"
/* 6 */ "maaaaaaaaaaaam"
/* 7 */ "maaaaaaaaaaaam"
/* 8 */ "mmmmaaaaaaaaam"
/* 9 */ "mmmmmmaaaaaaam"
/* 10 */ "mmmmmmaaaaaaam"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "....bcd......."
/* 1 */ ".aaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaa."
/* 6 */ ".aaaaaaaaaaaa."
/* 7 */ ".aaaaaaaaaaaa."
/* 8 */ "....beaaaaaaa."
/* 9 */ "mmmmm.aaaaaaa."
/* 10 */ "mmmmm.aaaaaaa."
/* 11 */ "mmmmm........."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".aaaafaaaaaaa."
/* 2 */ ".a..........a."
/* 3 */ ".a..........a."
/* 4 */ ".a..........a."
/* 5 */ ".a..........a."
/* 6 */ ".a..........a."
/* 7 */ ".aaaaga.....a."
/* 8 */ "......a.....a."
/* 9 */ "mmmmm.a.....a."
/* 10 */ "mmmmm.aaaaaaa."
/* 11 */ "mmmmm........."
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".ahhaiahhahha."
/* 2 */ ".h..........h."
/* 3 */ ".h..........h."
/* 4 */ ".a..........a."
/* 5 */ ".h..........h."
/* 6 */ ".h..........h."
/* 7 */ ".ahhaia.....a."
/* 8 */ "......h.....h."
/* 9 */ "mmmmm.h.....h."
/* 10 */ "mmmmm.ahhahha."
/* 11 */ "mmmmm........."
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "cccccccccccccc"
/* 1 */ "jaaaaaaaaaaaad"
/* 2 */ ".a..k.k.....ad"
/* 3 */ ".a..........ad"
/* 4 */ ".a.........lad"
/* 5 */ ".a..........ad"
/* 6 */ ".a..n.n.....ad"
/* 7 */ "oaaaaaap...lad"
/* 8 */ "eeeeeba.....ad"
/* 9 */ "mmmmmba.....ad"
/* 10 */ "mmmmmbaaaaaaad"
/* 11 */ "mmmmmbq.....rd"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ "ccccccccccccd."
/* 2 */ "jaaaaaaaaaaad."
/* 3 */ ".a.........ad."
/* 4 */ ".a.........ad."
/* 5 */ ".a.........ad."
/* 6 */ "oaaaaaaa...ad."
/* 7 */ "eeeeeeba...ad."
/* 8 */ "......ba...ad."
/* 9 */ "mmmmm.ba...ad."
/* 10 */ "mmmmm.baaaaad."
/* 11 */ "mmmmm.bq...rd."
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ "cccccccccccc.."
/* 3 */ "jaaaaaaaaaad.."
/* 4 */ ".a........ad.."
/* 5 */ "oaaaaaaaa.ad.."
/* 6 */ "eeeeeeeea.ad.."
/* 7 */ ".......ba.ad.."
/* 8 */ ".......ba.ad.."
/* 9 */ "mmmmm..ba.ad.."
/* 10 */ "mmmmm..baaad.."
/* 11 */ "mmmmm..bq.rd.."
// Level 7
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ ".............."
/* 3 */ "ccccccccccc..."
/* 4 */ "aaaaaaaaaad..."
/* 5 */ "eeeeeeeebad..."
/* 6 */ "........bad..."
/* 7 */ "........bad..."
/* 8 */ "........bad..."
/* 9 */ "mmmmm...bad..."
/* 10 */ "mmmmm...bad..."
/* 11 */ "mmmmm...bad...",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseL14x12
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HouseL14x12:
// The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera
{
// Size:
14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12
// Hitbox (relative to bounding box):
-1, 0, 0, // MinX, MinY, MinZ
14, 6, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 0\n" /* sandstonestairs */
"c:128: 2\n" /* sandstonestairs */
"d:128: 1\n" /* sandstonestairs */
"e:128: 3\n" /* sandstonestairs */
"f: 64: 7\n" /* wooddoorblock */
"g: 64: 5\n" /* wooddoorblock */
"h:102: 0\n" /* glasspane */
"i: 64:12\n" /* wooddoorblock */
"j:128: 7\n" /* sandstonestairs */
"k: 50: 3\n" /* torch */
"l: 50: 4\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 4\n" /* sandstonestairs */
"q: 50: 1\n" /* torch */,
// Block data:
// Level 0
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "mmmmmmmaaammmm"
/* 1 */ "maaaaaaaaaaaam"
/* 2 */ "maaaaaaaaaaaam"
/* 3 */ "maaaaaaaaaaaam"
/* 4 */ "maaaaaaaaaaaam"
/* 5 */ "maaaaaaaaaaaam"
/* 6 */ "mmmmaaamaaaaam"
/* 7 */ "mmmmmmmmaaaaam"
/* 8 */ "mmmmmmmmaaaaam"
/* 9 */ "mmmmmmmmaaaaam"
/* 10 */ "mmmmmmmmaaaaam"
/* 11 */ "mmmmmmmmmmmmmm"
// Level 1
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".......bcd...."
/* 1 */ ".aaaaaaaaaaaa."
/* 2 */ ".aaaaaaaaaaaa."
/* 3 */ ".aaaaaaaaaaaa."
/* 4 */ ".aaaaaaaaaaaa."
/* 5 */ ".aaaaaaaaaaaa."
/* 6 */ "....bed.aaaaa."
/* 7 */ "........aaaaa."
/* 8 */ "........aaaaa."
/* 9 */ "........aaaaa."
/* 10 */ "........aaaaa."
/* 11 */ ".............."
// Level 2
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".aaaaaaafaaaa."
/* 2 */ ".a..........a."
/* 3 */ ".a..........a."
/* 4 */ ".a..........a."
/* 5 */ ".aaaagaaa...a."
/* 6 */ "........a...a."
/* 7 */ "........a...a."
/* 8 */ "........a...a."
/* 9 */ "........a...a."
/* 10 */ "........aaaaa."
/* 11 */ ".............."
// Level 3
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".ahhahhaiahha."
/* 2 */ ".h..........h."
/* 3 */ ".h..........h."
/* 4 */ ".h..........a."
/* 5 */ ".ahhaiahh...h."
/* 6 */ "........h...h."
/* 7 */ "........a...a."
/* 8 */ "........h...h."
/* 9 */ "........h...h."
/* 10 */ "........ahhha."
/* 11 */ ".............."
// Level 4
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ "cccccccccccccc"
/* 1 */ "jaaaaaaaaaaaad"
/* 2 */ ".a.....k.k..ad"
/* 3 */ ".a..........ad"
/* 4 */ ".a..l.l.....ad"
/* 5 */ "naaaaaaaa...ad"
/* 6 */ "eeeeeeeba...ad"
/* 7 */ ".......ba...ad"
/* 8 */ ".......ba...ad"
/* 9 */ ".......ba...ad"
/* 10 */ ".......baaaaad"
/* 11 */ ".......bo...pd"
// Level 5
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ "ccccccccccccc."
/* 2 */ "jaaaaaaaaaaad."
/* 3 */ ".aq........ad."
/* 4 */ "naaaaaaaaa.ad."
/* 5 */ "eeeeeeeeba.ad."
/* 6 */ "........ba.ad."
/* 7 */ "........ba.ad."
/* 8 */ "........ba.ad."
/* 9 */ "........balad."
/* 10 */ "........baaad."
/* 11 */ "........bo.pd."
// Level 6
/* z\x* 1111 */
/* * 01234567890123 */
/* 0 */ ".............."
/* 1 */ ".............."
/* 2 */ "cccccccccccc.."
/* 3 */ "aaaaaaaaaaad.."
/* 4 */ "eeeeeeeeebad.."
/* 5 */ ".........bad.."
/* 6 */ ".........bad.."
/* 7 */ ".........bad.."
/* 8 */ ".........bad.."
/* 9 */ ".........bad.."
/* 10 */ ".........bad.."
/* 11 */ ".........bad..",
// Connectors:
"-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // HouseL14x12
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SingleField:
// The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera
{
// Size:
10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, -1, // MinX, MinY, MinZ
10, 2, 7, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */
"d: 50: 5\n" /* torch */
"e: 59: 7\n" /* crops */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* */
/* * 0123456789 */
/* 0 */ "aaaaaaaaaa"
/* 1 */ "aaaaaaaaaa"
/* 2 */ "aaaaaaaaaa"
/* 3 */ "aaaaaaaaaa"
/* 4 */ "aaaaaaaaaa"
/* 5 */ "aaaaaaaaaa"
/* 6 */ "aaaaaaaaaa"
// Level 1
/* z\x* */
/* * 0123456789 */
/* 0 */ "aaaaaaaaaa"
/* 1 */ "abbbbbbbba"
/* 2 */ "abbbbbbbba"
/* 3 */ "acccccccca"
/* 4 */ "abbbbbbbba"
/* 5 */ "abbbbbbbba"
/* 6 */ "aaaaaaaaaa"
// Level 2
/* z\x* */
/* * 0123456789 */
/* 0 */ "d........d"
/* 1 */ ".eeeeeeee."
/* 2 */ ".eeeeeeee."
/* 3 */ ".........."
/* 4 */ ".eeeeeeee."
/* 5 */ ".eeeeeeee."
/* 6 */ "d........d",
// Connectors:
"-1: 0, 1, 3: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SingleField
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SmallHut:
// The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999
{
// Size:
5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6
// Hitbox (relative to bounding box):
-1, 0, -1, // MinX, MinY, MinZ
5, 5, 5, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 24: 0\n" /* sandstone */
"b:128: 3\n" /* sandstonestairs */
"c: 24: 2\n" /* sandstone */
"d: 50: 5\n" /* torch */
"e: 26:10\n" /* bedblock */
"f: 26: 2\n" /* bedblock */
"g: 64: 5\n" /* wooddoorblock */
"h: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aaaaa"
/* 3 */ "aaaaa"
/* 4 */ "aaaaa"
/* 5 */ "mmamm"
// Level 1
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aaaaa"
/* 3 */ "aaaaa"
/* 4 */ "aaaaa"
/* 5 */ "..b.."
// Level 2
/* z\x* 01234 */
/* 0 */ "accca"
/* 1 */ "cdedc"
/* 2 */ "c.f.c"
/* 3 */ "c...c"
/* 4 */ "acgca"
/* 5 */ "....."
// Level 3
/* z\x* 01234 */
/* 0 */ "ac.ca"
/* 1 */ "c...c"
/* 2 */ "....."
/* 3 */ "c...c"
/* 4 */ "achca"
/* 5 */ "....."
// Level 4
/* z\x* 01234 */
/* 0 */ "accca"
/* 1 */ "c...c"
/* 2 */ "c...c"
/* 3 */ "c...c"
/* 4 */ "accca"
/* 5 */ "....."
// Level 5
/* z\x* 01234 */
/* 0 */ ".aaa."
/* 1 */ "aaaaa"
/* 2 */ "aaaaa"
/* 3 */ "aaaaa"
/* 4 */ ".aaa."
/* 5 */ ".....",
// Connectors:
"-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SmallHut
}; // g_SandVillagePrefabs
const cPrefab::sDef g_SandVillageStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RoofedWell:
// The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera
{
// Size:
7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 13, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 8: 0\n" /* water */
"d: 12: 0\n" /* sand */
"e: 4: 0\n" /* cobblestone */
"f: 13: 0\n" /* gravel */
"g:118: 3\n" /* cauldronblock */
"h: 85: 0\n" /* fence */
"i:128: 2\n" /* sandstonestairs */
"j:128: 7\n" /* sandstonestairs */
"k:128: 4\n" /* sandstonestairs */
"l:128: 5\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:128: 3\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaaaaa"
/* 3 */ "aaaaaaa"
/* 4 */ "aaaaaaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
// Level 1
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 2
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 3
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "abbbbba"
/* 2 */ "abcccba"
/* 3 */ "abcccba"
/* 4 */ "abcccba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
// Level 4
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
// Level 5
/* z\x* 0123456 */
/* 0 */ "ddddddd"
/* 1 */ "dbbbbbd"
/* 2 */ "dbcccbd"
/* 3 */ "dbcccbd"
/* 4 */ "dbcccbd"
/* 5 */ "dbbbbbd"
/* 6 */ "ddddddd"
// Level 6
/* z\x* 0123456 */
/* 0 */ "ddeeedd"
/* 1 */ "dbbbbbd"
/* 2 */ "ebcccbe"
/* 3 */ "ebcccbe"
/* 4 */ "ebcccbe"
/* 5 */ "dbbbbbd"
/* 6 */ "ddeeedd"
// Level 7
/* z\x* 0123456 */
/* 0 */ "ddfffdd"
/* 1 */ "dbbbbbd"
/* 2 */ "fbcccbf"
/* 3 */ "fbcccbf"
/* 4 */ "fbcccbf"
/* 5 */ "dbbbbbd"
/* 6 */ "ddfffdd"
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".bbbbb."
/* 2 */ ".b...b."
/* 3 */ ".b.g.b."
/* 4 */ ".b...b."
/* 5 */ ".bbbbb."
/* 6 */ "......."
// Level 9
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".h...h."
/* 2 */ "......."
/* 3 */ "...h..."
/* 4 */ "......."
/* 5 */ ".h...h."
/* 6 */ "......."
// Level 10
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".h...h."
/* 2 */ "......."
/* 3 */ "...h..."
/* 4 */ "......."
/* 5 */ ".h...h."
/* 6 */ "......."
// Level 11
/* z\x* 0123456 */
/* 0 */ "iiiiiii"
/* 1 */ "jbjjjbj"
/* 2 */ ".k...l."
/* 3 */ ".k.h.l."
/* 4 */ ".k...l."
/* 5 */ "nbnnnbn"
/* 6 */ "ooooooo"
// Level 12
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "iiiiiii"
/* 2 */ "jb...bj"
/* 3 */ ".b.h.b."
/* 4 */ "nb...bn"
/* 5 */ "ooooooo"
/* 6 */ "......."
// Level 13
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "iiiiiii"
/* 3 */ "bbbbbbb"
/* 4 */ "ooooooo"
/* 5 */ "......."
/* 6 */ ".......",
// Connectors:
"2: 6, 8, 3: 5\n" /* Type 2, direction X+ */
"2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */
"2: 0, 8, 3: 4\n" /* Type 2, direction X- */
"2: 3, 8, 0: 2\n" /* Type 2, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // RoofedWell
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera
{
// Size:
4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
3, 12, 3, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 8: 0\n" /* water */
"d: 85: 0\n" /* fence */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 0123 */
/* 0 */ "aaaa"
/* 1 */ "aaaa"
/* 2 */ "aaaa"
/* 3 */ "aaaa"
// Level 1
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 2
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 3
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 4
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 5
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 6
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 7
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bccb"
/* 2 */ "bccb"
/* 3 */ "bbbb"
// Level 8
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "b..b"
/* 2 */ "b..b"
/* 3 */ "bbbb"
// Level 9
/* z\x* 0123 */
/* 0 */ "d..d"
/* 1 */ "...."
/* 2 */ "...."
/* 3 */ "d..d"
// Level 10
/* z\x* 0123 */
/* 0 */ "d..d"
/* 1 */ "...."
/* 2 */ "...."
/* 3 */ "d..d"
// Level 11
/* z\x* 0123 */
/* 0 */ "d..d"
/* 1 */ "...."
/* 2 */ "...."
/* 3 */ "d..d"
// Level 12
/* z\x* 0123 */
/* 0 */ "bbbb"
/* 1 */ "bbbb"
/* 2 */ "bbbb"
/* 3 */ "bbbb",
// Connectors:
"2: 2, 8, 0: 2\n" /* Type 2, direction Z- */
"2: 0, 8, 1: 4\n" /* Type 2, direction X- */
"2: 1, 8, 3: 3\n" /* Type 2, direction Z+ */
"2: 3, 8, 2: 5\n" /* Type 2, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Well
};
// The prefab counts:
const size_t g_SandVillagePrefabsCount = ARRAYCOUNT(g_SandVillagePrefabs);
const size_t g_SandVillageStartingPrefabsCount = ARRAYCOUNT(g_SandVillageStartingPrefabs);