blob: 0aefbb4c7bc2b9fbde71b37099eb58fc3a3508eb (
plain) (
tree)
|
|
// UnderwaterBaseGen.h
// Declares the cUnderwaterBaseGen class representing the underwater base generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cUnderwaterBaseGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen);
protected:
class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
/** The noise used for generating random numbers */
cNoise m_Noise;
/** Maximum depth of the generator tree*/
int m_MaxDepth;
/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
int m_MaxSize;
/** The underlying biome generator that defines whether the base is created or not */
cBiomeGen & m_BiomeGen;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;
|