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// SslHTTPConnection.cpp
// Implements the cSslHTTPConnection class representing a HTTP connection made over a SSL link
#include "Globals.h"
#include "SslHTTPConnection.h"
#include "HTTPServer.h"
cSslHTTPConnection::cSslHTTPConnection(cHTTPServer & a_HTTPServer, const cX509CertPtr & a_Cert, const cCryptoKeyPtr & a_PrivateKey) :
super(a_HTTPServer),
m_Ssl(64000),
m_Cert(a_Cert),
m_PrivateKey(a_PrivateKey)
{
m_Ssl.Initialize(false);
m_Ssl.SetOwnCert(a_Cert, a_PrivateKey);
}
bool cSslHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
{
// If there is outgoing data in the queue, notify the server that it should write it out:
if (!m_OutgoingData.empty())
{
m_HTTPServer.NotifyConnectionWrite(*this);
}
// Process the received data:
const char * Data = a_Data;
size_t Size = a_Size;
for (;;)
{
// Try to write as many bytes into Ssl's "incoming" buffer as possible:
size_t BytesWritten = 0;
if (Size > 0)
{
BytesWritten = m_Ssl.WriteIncoming(Data, Size);
Data += BytesWritten;
Size -= BytesWritten;
}
// Try to read as many bytes from SSL's decryption as possible:
char Buffer[32000];
int NumRead = m_Ssl.ReadPlain(Buffer, sizeof(Buffer));
if (NumRead > 0)
{
if (super::DataReceived(Buffer, (size_t)NumRead))
{
// The socket has been closed, and the object is already deleted. Bail out.
return true;
}
}
// If both failed, bail out:
if ((BytesWritten == 0) && (NumRead <= 0))
{
return false;
}
}
}
void cSslHTTPConnection::GetOutgoingData(AString & a_Data)
{
for (;;)
{
// Write as many bytes from our buffer to SSL's encryption as possible:
int NumWritten = 0;
if (!m_OutgoingData.empty())
{
NumWritten = m_Ssl.WritePlain(m_OutgoingData.data(), m_OutgoingData.size());
if (NumWritten > 0)
{
m_OutgoingData.erase(0, (size_t)NumWritten);
}
}
// Read as many bytes from SSL's "outgoing" buffer as possible:
char Buffer[32000];
size_t NumBytes = m_Ssl.ReadOutgoing(Buffer, sizeof(Buffer));
if (NumBytes > 0)
{
a_Data.append(Buffer, NumBytes);
}
// If both failed, bail out:
if ((NumWritten <= 0) && (NumBytes == 0))
{
return;
}
}
}
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