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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Blocks/BlockBed.h"
class cItemBedHandler :
public cItemHandler
{
public:
cItemBedHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
if (a_BlockFace != BLOCK_FACE_TOP)
{
// Can only be placed on the floor
return false;
}
a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetYaw());
// Check if there is empty space for the foot section:
Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
{
return false;
}
a_BlockType = E_BLOCK_BED;
return true;
}
} ;
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