// ItemBigFlower.h
// Declares the cItemBigFlower class representing the cItemHandler for big flowers
#pragma once
#include "ItemHandler.h"
class cItemBigFlowerHandler:
public cItemHandler
{
typedef cItemHandler super;
public:
cItemBigFlowerHandler(void):
super(E_BLOCK_BIG_FLOWER)
{
}
virtual bool GetBlocksToPlace(
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
sSetBlockVector & a_BlocksToSet
) override
{
// Can only be placed on dirt:
if ((a_BlockY <= 0) || !IsBlockTypeOfDirt(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
return false;
}
// Needs at least two free blocks to build in
if (a_BlockY >= cChunkDef::Height - 1)
{
return false;
}
BLOCKTYPE TopType;
NIBBLETYPE TopMeta;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY + 1, a_BlockZ, TopType, TopMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
if (!BlockHandler(TopType)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY + 1, a_BlockZ }, a_Player, TopMeta))
{
return false;
}
a_BlocksToSet.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BIG_FLOWER, a_EquippedItem.m_ItemDamage & 0x07);
a_BlocksToSet.emplace_back(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP);
return true;
}
};