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#pragma once
#include "ItemFood.h"
#include "../Entities/Pawn.h"
class cItemChorusFruitHandler final:
public cItemFoodHandler
{
using Super = cItemFoodHandler;
public:
constexpr cItemChorusFruitHandler(int a_ItemType) :
Super(a_ItemType, FoodInfo(4, 2.4))
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override
{
cItemHandler::EatItem(a_Player, a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
// Attempt to find a teleport destination
Vector3d Destination;
cWorld * World = a_Player->GetWorld();
if (cPawn::FindTeleportDestination(*World, 2, 16, Destination, a_Player->GetPosition(), 8))
{
// Broadcast sound effect to _pre-teleport_ location, then teleport player.
World->BroadcastSoundEffect("item.chorus_fruit.teleport", a_Player->GetPosition(), 1, 1);
a_Player->TeleportToCoords(Destination.x, Destination.y, Destination.z);
}
return true;
}
};
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