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#pragma once
#include "../Item.h"
class cItemEmptyMapHandler final:
public cItemHandler
{
using Super = cItemHandler;
static const unsigned int DEFAULT_SCALE = 0;
public:
using Super::Super;
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const override
{
UNUSED(a_HeldItem);
UNUSED(a_ClickedBlockFace);
// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
const int RegionWidth = cChunkDef::Width * 8;
int CenterX = FloorC(a_Player->GetPosX() / RegionWidth) * RegionWidth + (RegionWidth / 2);
int CenterZ = FloorC(a_Player->GetPosZ() / RegionWidth) * RegionWidth + (RegionWidth / 2);
auto NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);
if (NewMap == nullptr)
{
return true;
}
// Replace map in the inventory:
a_Player->ReplaceOneEquippedItemTossRest(cItem(E_ITEM_MAP, 1, static_cast<short>(NewMap->GetID() & 0x7fff)));
return true;
}
} ;
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