#pragma once
#include "ItemFood.h"
class cItemGoldenAppleHandler final:
public cItemFoodHandler
{
using Super = cItemFoodHandler;
public:
constexpr cItemGoldenAppleHandler(int a_ItemType):
Super(a_ItemType, FoodInfo(4, 9.6))
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override
{
cItemHandler::EatItem(a_Player, a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
// Enchanted golden apples have stronger effects:
if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED)
{
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 3);
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 400, 1);
a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0);
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
return true;
}
a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
return true;
}
};