#include "Globals.h"
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../FastRandom.h"
#include "../BlockInServerPluginInterface.h"
#include "../Chunk.h"
// Handlers:
#include "ItemAnvil.h"
#include "ItemArmor.h"
#include "ItemAxe.h"
#include "ItemBanner.h"
#include "ItemBed.h"
#include "ItemBigFlower.h"
#include "ItemBoat.h"
#include "ItemBottle.h"
#include "ItemBow.h"
#include "ItemBucket.h"
#include "ItemButton.h"
#include "ItemChest.h"
#include "ItemChorusFruit.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemCookedFish.h"
#include "ItemDefaultItem.h"
#include "ItemDoor.h"
#include "ItemDropSpenser.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemEnchantingTable.h"
#include "ItemEndCrystal.h"
#include "ItemEnderChest.h"
#include "ItemEndPortalFrame.h"
#include "ItemEyeOfEnder.h"
#include "ItemFenceGate.h"
#include "ItemFishingRod.h"
#include "ItemFood.h"
#include "ItemFoodSeeds.h"
#include "ItemFurnace.h"
#include "ItemGlazedTerracotta.h"
#include "ItemGoldenApple.h"
#include "ItemHoe.h"
#include "ItemHopper.h"
#include "ItemItemFrame.h"
#include "ItemJackOLantern.h"
#include "ItemLadder.h"
#include "ItemLeaves.h"
#include "ItemLever.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMilk.h"
#include "ItemMinecart.h"
#include "ItemMobHead.h"
#include "ItemNetherWart.h"
#include "ItemObserver.h"
#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemPiston.h"
#include "ItemPlanks.h"
#include "ItemPoisonousPotato.h"
#include "ItemPotion.h"
#include "ItemPumpkin.h"
#include "ItemQuartz.h"
#include "ItemRail.h"
#include "ItemRawChicken.h"
#include "ItemRawFish.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemRottenFlesh.h"
#include "ItemSapling.h"
#include "ItemSeeds.h"
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSideways.h"
#include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSnow.h"
#include "ItemSoup.h"
#include "ItemSpawnEgg.h"
#include "ItemSpiderEye.h"
#include "ItemStairs.h"
#include "ItemSword.h"
#include "ItemThrowable.h"
#include "ItemTorch.h"
#include "ItemTrapdoor.h"
#include "ItemTripwireHook.h"
#include "ItemVines.h"
#include "../Blocks/BlockHandler.h"
#include "SimplePlaceableItemHandler.h"
namespace
{
constexpr cDefaultItemHandler Item11DiscHandler (E_ITEM_11_DISC);
constexpr cDefaultItemHandler Item13DiscHandler (E_ITEM_13_DISC);
constexpr cItemBoatHandler ItemAcaciaBoatHandler (E_ITEM_ACACIA_BOAT);
constexpr cDefaultItemHandler ItemAcaciaDoorBlockHandler (E_BLOCK_ACACIA_DOOR);
constexpr cItemDoorHandler ItemAcaciaDoorHandler (E_ITEM_ACACIA_DOOR);
constexpr cItemFenceGateHandler ItemAcaciaFenceGateHandler (E_BLOCK_ACACIA_FENCE_GATE);
constexpr cDefaultItemHandler ItemAcaciaFenceHandler (E_BLOCK_ACACIA_FENCE);
constexpr cItemStairsHandler ItemAcaciaStairsHandler (E_BLOCK_ACACIA_WOOD_STAIRS);
constexpr cItemRailHandler ItemActivatorRailHandler (E_BLOCK_ACTIVATOR_RAIL);
constexpr cDefaultItemHandler ItemActiveComparatorHandler (E_BLOCK_ACTIVE_COMPARATOR);
constexpr cDefaultItemHandler ItemAirHandler (E_BLOCK_AIR);
constexpr cItemAnvilHandler ItemAnvilHandler (E_BLOCK_ANVIL);
constexpr cItemSimpleFoodHandler ItemAppleHandler (E_ITEM_RED_APPLE, cItemHandler::FoodInfo(4, 2.4));
constexpr cDefaultItemHandler ItemArmorStandHandler (E_ITEM_ARMOR_STAND);
constexpr cDefaultItemHandler ItemArrowHandler (E_ITEM_ARROW);
constexpr cItemSimpleFoodHandler ItemBakedPotatoHandler (E_ITEM_BAKED_POTATO, cItemHandler::FoodInfo(5, 6));
constexpr cItemBannerHandler ItemBannerHandler (E_ITEM_BANNER);
constexpr cDefaultItemHandler ItemBarrierHandler (E_BLOCK_BARRIER);
constexpr cDefaultItemHandler ItemBeaconHandler (E_BLOCK_BEACON);
constexpr cDefaultItemHandler ItemBedBlockHandler (E_BLOCK_BED);
constexpr cItemBedHandler ItemBedHandler (E_ITEM_BED);
constexpr cDefaultItemHandler ItemBedrockHandler (E_BLOCK_BEDROCK);
constexpr cItemSimpleFoodHandler ItemBeetrootHandler (E_ITEM_BEETROOT, cItemHandler::FoodInfo(1, 1.2));
constexpr cItemSimpleSeedsHandler ItemBeetrootSeedsHandler (E_ITEM_BEETROOT_SEEDS);
constexpr cItemSoupHandler ItemBeetrootSoupHandler (E_ITEM_BEETROOT_SOUP, cItemHandler::FoodInfo(6, 7.2));
constexpr cDefaultItemHandler ItemBeetrootsBlockHandler (E_BLOCK_BEETROOTS);
constexpr cItemBigFlowerHandler ItemBigFlowerHandler (E_BLOCK_BIG_FLOWER);
constexpr cItemBoatHandler ItemBirchBoatHandler (E_ITEM_BIRCH_BOAT);
constexpr cItemDoorHandler ItemBirchDoorHandler (E_ITEM_BIRCH_DOOR);
constexpr cItemFenceGateHandler ItemBirchFenceGateHandler (E_BLOCK_BIRCH_FENCE_GATE);
constexpr cDefaultItemHandler ItemBirchFenceHandler (E_BLOCK_BIRCH_FENCE);
constexpr cItemStairsHandler ItemBirchStairsHandler (E_BLOCK_BIRCH_WOOD_STAIRS);
constexpr cItemGlazedTerracottaHandler ItemBlackGlazedTerracottaHandler (E_BLOCK_BLACK_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemBlackShulkerBoxHandler (E_BLOCK_BLACK_SHULKER_BOX);
constexpr cDefaultItemHandler ItemBlazePowderHandler (E_ITEM_BLAZE_POWDER);
constexpr cDefaultItemHandler ItemBlazeRodHandler (E_ITEM_BLAZE_ROD);
constexpr cDefaultItemHandler ItemBlocksDiscHandler (E_ITEM_BLOCKS_DISC);
constexpr cItemGlazedTerracottaHandler ItemBlueGlazedTerracottaHandler (E_BLOCK_BLUE_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemBlueShulkerBoxHandler (E_BLOCK_BLUE_SHULKER_BOX);
constexpr cDefaultItemHandler ItemBoneBlockHandler (E_BLOCK_BONE_BLOCK);
constexpr cDefaultItemHandler ItemBoneHandler (E_ITEM_BONE);
constexpr cDefaultItemHandler ItemBookAndQuillHandler (E_ITEM_BOOK_AND_QUILL);
constexpr cDefaultItemHandler ItemBookHandler (E_ITEM_BOOK);
constexpr cDefaultItemHandler ItemBookshelfHandler (E_BLOCK_BOOKCASE);
constexpr cItemBottleOEnchantingHandler ItemBottleOEnchantingHandler (E_ITEM_BOTTLE_O_ENCHANTING);
constexpr cItemBowHandler ItemBowHandler (E_ITEM_BOW);
constexpr cDefaultItemHandler ItemBowlHandler (E_ITEM_BOWL);
constexpr cItemSimpleFoodHandler ItemBreadHandler (E_ITEM_BREAD, cItemHandler::FoodInfo(5, 6));
constexpr cDefaultItemHandler ItemBrewingStandBlockHandler (E_BLOCK_BREWING_STAND);
constexpr cSimplePlaceableItemHandler ItemBrewingStandHandler (E_ITEM_BREWING_STAND, E_BLOCK_BREWING_STAND);
constexpr cDefaultItemHandler ItemBrickHandler (E_ITEM_CLAY_BRICK);
constexpr cDefaultItemHandler ItemBricksHandler (E_BLOCK_BRICK);
constexpr cItemStairsHandler ItemBricksStairsHandler (E_BLOCK_BRICK_STAIRS);
constexpr cItemGlazedTerracottaHandler ItemBrownGlazedTerracottaHandler (E_BLOCK_BROWN_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemBrownMushroomBlockHandler (E_BLOCK_BROWN_MUSHROOM);
constexpr cDefaultItemHandler ItemBrownShulkerBoxHandler (E_BLOCK_BROWN_SHULKER_BOX);
constexpr cItemBucketHandler ItemBucketHandler (E_ITEM_BUCKET);
constexpr cDefaultItemHandler ItemCactusHandler (E_BLOCK_CACTUS);
constexpr cDefaultItemHandler ItemCakeBlockHandler (E_BLOCK_CAKE);
constexpr cSimplePlaceableItemHandler ItemCakeHandler (E_ITEM_CAKE, E_BLOCK_CAKE);
constexpr cDefaultItemHandler ItemCarpetHandler (E_BLOCK_CARPET);
constexpr cItemFoodSeedsHandler ItemCarrotHandler (E_ITEM_CARROT, cItemHandler::FoodInfo(3, 6.6));
constexpr cDefaultItemHandler ItemCarrotOnStickHandler (E_ITEM_CARROT_ON_STICK);
constexpr cDefaultItemHandler ItemCarrotsBlockHandler (E_BLOCK_CARROTS);
constexpr cDefaultItemHandler ItemCatDiscHandler (E_ITEM_CAT_DISC);
constexpr cDefaultItemHandler ItemCauldronBlockHandler (E_BLOCK_CAULDRON);
constexpr cSimplePlaceableItemHandler ItemCauldronHandler (E_ITEM_CAULDRON, E_BLOCK_CAULDRON);;
constexpr cItemArmorHandler ItemChainBootsHandler (E_ITEM_CHAIN_BOOTS);
constexpr cItemArmorHandler ItemChainChestplateHandler (E_ITEM_CHAIN_CHESTPLATE);
constexpr cDefaultItemHandler ItemChainCommandBlockHandler (E_BLOCK_CHAIN_COMMAND_BLOCK);
constexpr cItemArmorHandler ItemChainHelmetHandler (E_ITEM_CHAIN_HELMET);
constexpr cItemArmorHandler ItemChainLeggingsHandler (E_ITEM_CHAIN_LEGGINGS);
constexpr cItemChestHandler ItemChestHandler (E_BLOCK_CHEST);
constexpr cItemMinecartHandler ItemChestMinecartHandler (E_ITEM_CHEST_MINECART);
constexpr cDefaultItemHandler ItemChirpDiscHandler (E_ITEM_CHIRP_DISC);
constexpr cDefaultItemHandler ItemChorusFlowerHandler (E_BLOCK_CHORUS_FLOWER);
constexpr cItemChorusFruitHandler ItemChorusFruitHandler (E_ITEM_CHORUS_FRUIT);
constexpr cDefaultItemHandler ItemChorusPlantHandler (E_BLOCK_CHORUS_PLANT);
constexpr cDefaultItemHandler ItemClayBlockHandler (E_BLOCK_CLAY);
constexpr cDefaultItemHandler ItemClayHandler (E_ITEM_CLAY);
constexpr cDefaultItemHandler ItemClockHandler (E_ITEM_CLOCK);
constexpr cDefaultItemHandler ItemCoalBlockHandler (E_BLOCK_BLOCK_OF_COAL);
constexpr cDefaultItemHandler ItemCoalHandler (E_ITEM_COAL);
constexpr cDefaultItemHandler ItemCoalOreHandler (E_BLOCK_COAL_ORE);
constexpr cDefaultItemHandler ItemCobblestoneHandler (E_BLOCK_COBBLESTONE);
constexpr cItemStairsHandler ItemCobblestoneStairsHandler (E_BLOCK_COBBLESTONE_STAIRS);
constexpr cDefaultItemHandler ItemCobblestoneWallHandler (E_BLOCK_COBBLESTONE_WALL);
constexpr cDefaultItemHandler ItemCobwebHandler (E_BLOCK_COBWEB);
constexpr cDefaultItemHandler ItemCocoaPodHandler (E_BLOCK_COCOA_POD);
constexpr cDefaultItemHandler ItemCommandBlockHandler (E_BLOCK_COMMAND_BLOCK);
constexpr cItemComparatorHandler ItemComparatorHandler (E_ITEM_COMPARATOR);
constexpr cDefaultItemHandler ItemCompassHandler (E_ITEM_COMPASS);
constexpr cDefaultItemHandler ItemConcreteBlockHandler (E_BLOCK_CONCRETE);
constexpr cDefaultItemHandler ItemConcretePowderHandler (E_BLOCK_CONCRETE_POWDER);
constexpr cItemSimpleFoodHandler ItemCookedBeefHandler (E_ITEM_STEAK, cItemHandler::FoodInfo(8, 12.8));
constexpr cItemSimpleFoodHandler ItemCookedChickenHandler (E_ITEM_COOKED_CHICKEN, cItemHandler::FoodInfo(6, 7.2));
constexpr cItemCookedFishHandler ItemCookedFishHandler (E_ITEM_COOKED_FISH);
constexpr cItemSimpleFoodHandler ItemCookedMuttonHandler (E_ITEM_COOKED_MUTTON, cItemHandler::FoodInfo(6, 9.6));
constexpr cItemSimpleFoodHandler ItemCookedPorkchopHandler (E_ITEM_COOKED_PORKCHOP, cItemHandler::FoodInfo(8, 12.8));
constexpr cItemSimpleFoodHandler ItemCookedRabbitHandler (E_ITEM_COOKED_RABBIT, cItemHandler::FoodInfo(5, 6));
constexpr cItemSimpleFoodHandler ItemCookieHandler (E_ITEM_COOKIE, cItemHandler::FoodInfo(2, 0.5));
constexpr cItemGlazedTerracottaHandler ItemCyanGlazedTerracottaHandler (E_BLOCK_CYAN_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemCyanShulkerBoxHandler (E_BLOCK_CYAN_SHULKER_BOX);
constexpr cDefaultItemHandler ItemDandelionHandler (E_BLOCK_DANDELION);
constexpr cItemBoatHandler ItemDarkOakBoatHandler (E_ITEM_DARK_OAK_BOAT);
constexpr cDefaultItemHandler ItemDarkOakDoorBlockHandler (E_BLOCK_DARK_OAK_DOOR);
constexpr cItemDoorHandler ItemDarkOakDoorHandler (E_ITEM_DARK_OAK_DOOR);
constexpr cItemFenceGateHandler ItemDarkOakFenceGateHandler (E_BLOCK_DARK_OAK_FENCE_GATE);
constexpr cDefaultItemHandler ItemDarkOakFenceHandler (E_BLOCK_DARK_OAK_FENCE);
constexpr cItemStairsHandler ItemDarkOakStairsHandler (E_BLOCK_DARK_OAK_WOOD_STAIRS);
constexpr cDefaultItemHandler ItemDaylightSensorBlockHandler (E_BLOCK_DAYLIGHT_SENSOR);
constexpr cDefaultItemHandler ItemDeadBushHandler (E_BLOCK_DEAD_BUSH);
constexpr cItemRailHandler ItemDetectorRailHandler (E_BLOCK_DETECTOR_RAIL);
constexpr cItemAxeHandler ItemDiamondAxeHandler (E_ITEM_DIAMOND_AXE);
constexpr cDefaultItemHandler ItemDiamondBlockHandler (E_BLOCK_DIAMOND_BLOCK);
constexpr cItemArmorHandler ItemDiamondBootsHandler (E_ITEM_DIAMOND_BOOTS);
constexpr cItemArmorHandler ItemDiamondChestplateHandler (E_ITEM_DIAMOND_CHESTPLATE);
constexpr cDefaultItemHandler ItemDiamondHandler (E_ITEM_DIAMOND);
constexpr cItemArmorHandler ItemDiamondHelmetHandler (E_ITEM_DIAMOND_HELMET);
constexpr cItemHoeHandler ItemDiamondHoeHandler (E_ITEM_DIAMOND_HOE);
constexpr cDefaultItemHandler ItemDiamondHorseArmorHandler (E_ITEM_DIAMOND_HORSE_ARMOR);
constexpr cItemArmorHandler ItemDiamondLeggingsHandler (E_ITEM_DIAMOND_LEGGINGS);
constexpr cDefaultItemHandler ItemDiamondOreHandler (E_BLOCK_DIAMOND_ORE);
constexpr cItemPickaxeHandler ItemDiamondPickaxeHandler (E_ITEM_DIAMOND_PICKAXE);
constexpr cItemShovelHandler ItemDiamondShovelHandler (E_ITEM_DIAMOND_SHOVEL);
constexpr cItemSwordHandler ItemDiamondSwordHandler (E_ITEM_DIAMOND_SWORD);
constexpr cDefaultItemHandler ItemDirtHandler (E_BLOCK_DIRT);
constexpr cItemDropSpenserHandler ItemDispenserHandler (E_BLOCK_DISPENSER);
constexpr cDefaultItemHandler ItemBirchDoorBlockHandler (E_BLOCK_BIRCH_DOOR);
constexpr cDefaultItemHandler ItemDoubleOakSlabHandler (E_BLOCK_DOUBLE_WOODEN_SLAB);
constexpr cDefaultItemHandler ItemDoubleRedSandstoneSlabHandler (E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
constexpr cDefaultItemHandler ItemDoubleStoneSlabHandler (E_BLOCK_DOUBLE_STONE_SLAB);
constexpr cDefaultItemHandler ItemDragonBreathHandler (E_ITEM_DRAGON_BREATH);
constexpr cDefaultItemHandler ItemDragonEggBlockHandler (E_BLOCK_DRAGON_EGG);
constexpr cItemDropSpenserHandler ItemDropperHandler (E_BLOCK_DROPPER);
constexpr cItemDyeHandler ItemDyeHandler (E_ITEM_DYE);
constexpr cItemEggHandler ItemEggHandler (E_ITEM_EGG);
constexpr cItemArmorHandler ItemElytraHandler (E_ITEM_ELYTRA);
constexpr cDefaultItemHandler ItemEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
constexpr cDefaultItemHandler ItemEmeraldHandler (E_ITEM_EMERALD);
constexpr cDefaultItemHandler ItemEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
constexpr cItemEmptyMapHandler ItemEmptyMapHandler (E_ITEM_EMPTY_MAP);
constexpr cDefaultItemHandler ItemEnchantedBookHandler (E_ITEM_ENCHANTED_BOOK);
constexpr cItemEnchantingTableHandler ItemEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
constexpr cDefaultItemHandler ItemEndBricksHandler (E_BLOCK_END_BRICKS);
constexpr cItemEndCrystalHandler ItemEndCrystalHandler (E_ITEM_END_CRYSTAL);
constexpr cDefaultItemHandler ItemEndGatewayHandler (E_BLOCK_END_GATEWAY);
constexpr cDefaultItemHandler ItemEndPortalBlockHandler (E_BLOCK_END_PORTAL);
constexpr cItemEndPortalFrameHandler ItemEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
constexpr cDefaultItemHandler ItemEndRodHandler (E_BLOCK_END_ROD);
constexpr cDefaultItemHandler ItemEndStoneBlockHandler (E_BLOCK_END_STONE);
constexpr cItemEnderPearlHandler ItemEnderPearlHandler (E_ITEM_ENDER_PEARL);
constexpr cItemEnderChestHandler ItemEnderChestHandler (E_BLOCK_ENDER_CHEST);
constexpr cItemEyeOfEnderHandler ItemEyeOfEnderHandler (E_ITEM_EYE_OF_ENDER);
constexpr cDefaultItemHandler ItemFarDiscHandler (E_ITEM_FAR_DISC);
constexpr cDefaultItemHandler ItemFarmlandHandler (E_BLOCK_FARMLAND);
constexpr cDefaultItemHandler ItemFeatherHandler (E_ITEM_FEATHER);
constexpr cDefaultItemHandler ItemOakFenceHandler (E_BLOCK_FENCE);
constexpr cDefaultItemHandler ItemFermentedSpiderEyeHandler (E_ITEM_FERMENTED_SPIDER_EYE);
constexpr cDefaultItemHandler ItemFireBlockHandler (E_BLOCK_FIRE);
constexpr cItemLighterHandler ItemFireChargeHandler (E_ITEM_FIRE_CHARGE);
constexpr cItemFireworkHandler ItemFireworkRocketHandler (E_ITEM_FIREWORK_ROCKET);
constexpr cDefaultItemHandler ItemFireworkStarHandler (E_ITEM_FIREWORK_STAR);
constexpr cItemFishingRodHandler ItemFishingRodHandler (E_ITEM_FISHING_ROD);
constexpr cItemLighterHandler ItemFlintAndSteelHandler (E_ITEM_FLINT_AND_STEEL);
constexpr cDefaultItemHandler ItemFlintHandler (E_ITEM_FLINT);
constexpr cDefaultItemHandler ItemFlowerPotBlockHandler (E_BLOCK_FLOWER_POT);
constexpr cSimplePlaceableItemHandler ItemFlowerPotHandler (E_ITEM_FLOWER_POT, E_BLOCK_FLOWER_POT);
constexpr cDefaultItemHandler ItemFrostedIceHandler (E_BLOCK_FROSTED_ICE);
constexpr cItemFurnaceHandler ItemFurnaceHandler (E_BLOCK_FURNACE);
constexpr cItemMinecartHandler ItemFurnaceMinecartHandler (E_ITEM_FURNACE_MINECART);
constexpr cDefaultItemHandler ItemGhastTearHandler (E_ITEM_GHAST_TEAR);
constexpr cItemBottleHandler ItemGlassBottleHandler (E_ITEM_GLASS_BOTTLE);
constexpr cDefaultItemHandler ItemGlassHandler (E_BLOCK_GLASS);
constexpr cDefaultItemHandler ItemGlassPaneHandler (E_BLOCK_GLASS_PANE);
constexpr cDefaultItemHandler ItemGlisteringMelonHandler (E_ITEM_GLISTERING_MELON);
constexpr cDefaultItemHandler ItemGlowstoneBlockHandler (E_BLOCK_GLOWSTONE);
constexpr cDefaultItemHandler ItemGlowstoneDustHandler (E_ITEM_GLOWSTONE_DUST);
constexpr cDefaultItemHandler ItemGoldBlockHandler (E_BLOCK_GOLD_BLOCK);
constexpr cDefaultItemHandler ItemGoldHandler (E_ITEM_GOLD);
constexpr cDefaultItemHandler ItemGoldNuggetHandler (E_ITEM_GOLD_NUGGET);
constexpr cDefaultItemHandler ItemGoldOreHandler (E_BLOCK_GOLD_ORE);
constexpr cItemGoldenAppleHandler ItemGoldenAppleHandler (E_ITEM_GOLDEN_APPLE);
constexpr cItemAxeHandler ItemGoldenAxeHandler (E_ITEM_GOLD_AXE);
constexpr cItemArmorHandler ItemGoldenBootsHandler (E_ITEM_GOLD_BOOTS);
constexpr cItemSimpleFoodHandler ItemGoldenCarrotHandler (E_ITEM_GOLDEN_CARROT, cItemHandler::FoodInfo(6, 14.4));
constexpr cItemArmorHandler ItemGoldenChestplateHandler (E_ITEM_GOLD_CHESTPLATE);
constexpr cItemArmorHandler ItemGoldenHelmetHandler (E_ITEM_GOLD_HELMET);
constexpr cItemHoeHandler ItemGoldenHoeHandler (E_ITEM_GOLD_HOE);
constexpr cDefaultItemHandler ItemGoldenHorseArmorHandler (E_ITEM_GOLD_HORSE_ARMOR);
constexpr cItemArmorHandler ItemGoldenLeggingsHandler (E_ITEM_GOLD_LEGGINGS);
constexpr cItemPickaxeHandler ItemGoldenPickaxeHandler (E_ITEM_GOLD_PICKAXE);
constexpr cItemShovelHandler ItemGoldenShovelHandler (E_ITEM_GOLD_SHOVEL);
constexpr cItemSwordHandler ItemGoldenSwordHandler (E_ITEM_GOLD_SWORD);
constexpr cDefaultItemHandler ItemGrassBlockHandler (E_BLOCK_GRASS);
constexpr cDefaultItemHandler ItemGrassPathHandler (E_BLOCK_GRASS_PATH);
constexpr cDefaultItemHandler ItemGravelHandler (E_BLOCK_GRAVEL);
constexpr cItemGlazedTerracottaHandler ItemGrayGlazedTerracottaHandler (E_BLOCK_GRAY_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemGrayShulkerBoxHandler (E_BLOCK_GRAY_SHULKER_BOX);
constexpr cItemGlazedTerracottaHandler ItemGreenGlazedTerracottaHandler (E_BLOCK_GREEN_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemGreenShulkerBoxHandler (E_BLOCK_GREEN_SHULKER_BOX);
constexpr cDefaultItemHandler ItemGunpowderHandler (E_ITEM_GUNPOWDER);
constexpr cDefaultItemHandler ItemHardenedClayHandler (E_BLOCK_HARDENED_CLAY);
constexpr cItemSidewaysHandler ItemHayBaleHandler (E_BLOCK_HAY_BALE);
constexpr cDefaultItemHandler ItemHeadBlockHandler (E_BLOCK_HEAD);
constexpr cItemMobHeadHandler ItemHeadHandler (E_ITEM_HEAD);
constexpr cDefaultItemHandler ItemHeavyWeightedPressurePlateHandler (E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE);
constexpr cItemHopperHandler ItemHopperHandler (E_BLOCK_HOPPER);
constexpr cDefaultItemHandler ItemHugeBrownMushroomBlockHandler (E_BLOCK_HUGE_BROWN_MUSHROOM);
constexpr cDefaultItemHandler ItemHugeRedMushroomBlockHandler (E_BLOCK_HUGE_RED_MUSHROOM);
constexpr cDefaultItemHandler ItemIceHandler (E_BLOCK_ICE);
constexpr cDefaultItemHandler ItemInactiveComparatorHandler (E_BLOCK_INACTIVE_COMPARATOR);
constexpr cDefaultItemHandler ItemInvertedDaylightSensorHandler (E_BLOCK_INVERTED_DAYLIGHT_SENSOR);
constexpr cItemAxeHandler ItemIronAxeHandler (E_ITEM_IRON_AXE);
constexpr cDefaultItemHandler ItemIronBarsBlockHandler (E_BLOCK_IRON_BARS);
constexpr cItemArmorHandler ItemIronBootsHandler (E_ITEM_IRON_BOOTS);
constexpr cItemArmorHandler ItemIronChestplateHandler (E_ITEM_IRON_CHESTPLATE);
constexpr cDefaultItemHandler ItemIronDoorBlockHandler (E_BLOCK_IRON_DOOR);
constexpr cItemDoorHandler ItemIronDoorHandler (E_ITEM_IRON_DOOR);
constexpr cDefaultItemHandler ItemIronHandler (E_ITEM_IRON);
constexpr cItemArmorHandler ItemIronHelmetHandler (E_ITEM_IRON_HELMET);
constexpr cItemHoeHandler ItemIronHoeHandler (E_ITEM_IRON_HOE);
constexpr cDefaultItemHandler ItemIronHorseArmorHandler (E_ITEM_IRON_HORSE_ARMOR);
constexpr cItemArmorHandler ItemIronLeggingsHandler (E_ITEM_IRON_LEGGINGS);
constexpr cDefaultItemHandler ItemIronNuggetHandler (E_ITEM_IRON_NUGGET);
constexpr cDefaultItemHandler ItemIronOreHandler (E_BLOCK_IRON_ORE);
constexpr cItemPickaxeHandler ItemIronPickaxeHandler (E_ITEM_IRON_PICKAXE);
constexpr cItemShovelHandler ItemIronShovelHandler (E_ITEM_IRON_SHOVEL);
constexpr cItemSwordHandler ItemIronSwordHandler (E_ITEM_IRON_SWORD);
constexpr cItemTrapdoorHandler ItemIronTrapdoorHandler (E_BLOCK_IRON_TRAPDOOR);
constexpr cDefaultItemHandler ItemIronBlockHandler (E_BLOCK_IRON_BLOCK);
constexpr cItemItemFrameHandler ItemItemFrameHandler (E_ITEM_ITEM_FRAME);
constexpr cItemJackOLanternHandler ItemJackOLanternHandler (E_BLOCK_JACK_O_LANTERN);
constexpr cDefaultItemHandler ItemJukeboxHandler (E_BLOCK_JUKEBOX);
constexpr cItemBoatHandler ItemJungleBoatHandler (E_ITEM_JUNGLE_BOAT);
constexpr cDefaultItemHandler ItemJungleDoorBlockHandler (E_BLOCK_JUNGLE_DOOR);
constexpr cItemDoorHandler ItemJungleDoorHandler (E_ITEM_JUNGLE_DOOR);
constexpr cItemFenceGateHandler ItemJungleFenceGateHandler (E_BLOCK_JUNGLE_FENCE_GATE);
constexpr cDefaultItemHandler ItemJungleFenceHandler (E_BLOCK_JUNGLE_FENCE);
constexpr cItemStairsHandler ItemJungleStairsHandler (E_BLOCK_JUNGLE_WOOD_STAIRS);
constexpr cItemLadderHandler ItemLadderHandler (E_BLOCK_LADDER);
constexpr cDefaultItemHandler ItemLapisBlockHandler (E_BLOCK_LAPIS_BLOCK);
constexpr cDefaultItemHandler ItemLapisOreHandler (E_BLOCK_LAPIS_ORE);
constexpr cItemBucketHandler ItemLavaBucketHandler (E_ITEM_LAVA_BUCKET);
constexpr cDefaultItemHandler ItemLavaHandler (E_BLOCK_LAVA);
constexpr cDefaultItemHandler ItemLeashHandler (E_ITEM_LEAD);
constexpr cItemArmorHandler ItemLeatherBootsHandler (E_ITEM_LEATHER_BOOTS);
constexpr cItemArmorHandler ItemLeatherCapHandler (E_ITEM_LEATHER_CAP);
constexpr cDefaultItemHandler ItemLeatherHandler (E_ITEM_LEATHER);
constexpr cItemArmorHandler ItemLeatherPantsHandler (E_ITEM_LEATHER_PANTS);
constexpr cItemArmorHandler ItemLeatherTunicHandler (E_ITEM_LEATHER_TUNIC);
constexpr cItemLeavesHandler ItemLeavesHandler (E_BLOCK_LEAVES);
constexpr cItemLeverHandler ItemLeverHandler (E_BLOCK_LEVER);
constexpr cItemGlazedTerracottaHandler ItemLightBlueGlazedTerracottaHandler (E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemLightBlueShulkerBoxHandler (E_BLOCK_LIGHT_BLUE_SHULKER_BOX);
constexpr cItemGlazedTerracottaHandler ItemLightGrayGlazedTerracottaHandler (E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemLightGrayShulkerBoxHandler (E_BLOCK_LIGHT_GRAY_SHULKER_BOX);
constexpr cDefaultItemHandler ItemLightWeightedPressurePlateHandler (E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE);
constexpr cItemLilypadHandler ItemLilypadHandler (E_BLOCK_LILY_PAD);
constexpr cItemGlazedTerracottaHandler ItemLimeGlazedTerracottaHandler (E_BLOCK_LIME_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemLimeShulkerBoxHandler (E_BLOCK_LIME_SHULKER_BOX);
constexpr cItemPotionHandler ItemLingeringPotionHandler (E_ITEM_LINGERING_POTION);
constexpr cDefaultItemHandler ItemLitFurnaceHandler (E_BLOCK_LIT_FURNACE);
constexpr cItemSidewaysHandler ItemLogHandler (E_BLOCK_LOG);
constexpr cItemGlazedTerracottaHandler ItemMagentaGlazedTerracottaHandler (E_BLOCK_MAGENTA_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemMagentaShulkerBoxHandler (E_BLOCK_MAGENTA_SHULKER_BOX);
constexpr cDefaultItemHandler ItemMagmaBlockHandler (E_BLOCK_MAGMA);
constexpr cDefaultItemHandler ItemMagmaCreamHandler (E_ITEM_MAGMA_CREAM);
constexpr cDefaultItemHandler ItemMallDiscHandler (E_ITEM_MALL_DISC);
constexpr cItemMapHandler ItemMapHandler (E_ITEM_MAP);
constexpr cDefaultItemHandler ItemMellohiDiscHandler (E_ITEM_MELLOHI_DISC);
constexpr cDefaultItemHandler ItemMelonBlockHandler (E_BLOCK_MELON);
constexpr cItemSimpleSeedsHandler ItemMelonSeedsHandler (E_ITEM_MELON_SEEDS);
constexpr cItemSimpleFoodHandler ItemMelonSliceHandler (E_ITEM_MELON_SLICE, cItemHandler::FoodInfo(2, 1.2));
constexpr cDefaultItemHandler ItemMelonStemHandler (E_BLOCK_MELON_STEM);
constexpr cItemMilkHandler ItemMilkHandler (E_ITEM_MILK);
constexpr cItemMinecartHandler ItemMinecartHandler (E_ITEM_MINECART);
constexpr cItemMinecartHandler ItemMinecartWithCommandBlockHandler (E_ITEM_MINECART_WITH_COMMAND_BLOCK);
constexpr cItemMinecartHandler ItemMinecartWithHopperHandler (E_ITEM_MINECART_WITH_HOPPER);
constexpr cItemMinecartHandler ItemMinecartWithTNTHandler (E_ITEM_MINECART_WITH_TNT);
constexpr cDefaultItemHandler ItemMobSpawnerBlockHandler (E_BLOCK_MOB_SPAWNER);
constexpr cDefaultItemHandler ItemMossyCobblestoneHandler (E_BLOCK_MOSSY_COBBLESTONE);
constexpr cItemSoupHandler ItemMushroomSoupHandler (E_ITEM_MUSHROOM_SOUP, cItemHandler::FoodInfo(6, 7.2));
constexpr cDefaultItemHandler ItemMyceliumHandler (E_BLOCK_MYCELIUM);
constexpr cDefaultItemHandler ItemNameTagHandler (E_ITEM_NAME_TAG);
constexpr cDefaultItemHandler ItemNetherBricksHandler (E_BLOCK_NETHER_BRICK);
constexpr cDefaultItemHandler ItemNetherBrickFenceHandler (E_BLOCK_NETHER_BRICK_FENCE);
constexpr cDefaultItemHandler ItemNetherBrickHandler (E_ITEM_NETHER_BRICK);
constexpr cItemStairsHandler ItemNetherBrickStairsHandler (E_BLOCK_NETHER_BRICK_STAIRS);
constexpr cDefaultItemHandler ItemNetherPortalBlockHandler (E_BLOCK_NETHER_PORTAL);
constexpr cDefaultItemHandler ItemNetherQuartzHandler (E_ITEM_NETHER_QUARTZ);
constexpr cDefaultItemHandler ItemNetherQuartzOreHandler (E_BLOCK_NETHER_QUARTZ_ORE);
constexpr cDefaultItemHandler ItemNetherStarHandler (E_ITEM_NETHER_STAR);
constexpr cDefaultItemHandler ItemNetherWartBlockHandler (E_BLOCK_NETHER_WART_BLOCK);
constexpr cDefaultItemHandler ItemNetherWartTechnicalBlockHandler (E_BLOCK_NETHER_WART);
constexpr cItemNetherWartHandler ItemNetherWartHandler (E_ITEM_NETHER_WART);
constexpr cDefaultItemHandler ItemNetherrackHandler (E_BLOCK_NETHERRACK);
constexpr cItemLeavesHandler ItemNewLeavesHandler (E_BLOCK_NEW_LEAVES);
constexpr cItemSidewaysHandler ItemNewLogHandler (E_BLOCK_NEW_LOG);
constexpr cDefaultItemHandler ItemNoteBlockHandler (E_BLOCK_NOTE_BLOCK);
constexpr cItemBoatHandler ItemOakBoatHandler (E_ITEM_BOAT);
constexpr cItemButtonHandler ItemOakButtonHandler (E_BLOCK_WOODEN_BUTTON);
constexpr cDefaultItemHandler ItemOakDoorBlockHandler (E_BLOCK_OAK_DOOR);
constexpr cItemDoorHandler ItemOakDoorHandler (E_ITEM_WOODEN_DOOR);
constexpr cItemFenceGateHandler ItemOakFenceGateHandler (E_BLOCK_OAK_FENCE_GATE);
constexpr cItemSlabHandler ItemOakSlabHandler (E_BLOCK_WOODEN_SLAB);
constexpr cItemStairsHandler ItemOakStairsHandler (E_BLOCK_OAK_WOOD_STAIRS);
constexpr cItemTrapdoorHandler ItemOakTrapdoorHandler (E_BLOCK_TRAPDOOR);
constexpr cItemObserverHandler ItemObserverHandler (E_BLOCK_OBSERVER);
constexpr cDefaultItemHandler ItemObsidianHandler (E_BLOCK_OBSIDIAN);
constexpr cItemGlazedTerracottaHandler ItemOrangeGlazedTerracottaHandler (E_BLOCK_ORANGE_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemOrangeShulkerBoxHandler (E_BLOCK_ORANGE_SHULKER_BOX);
constexpr cDefaultItemHandler ItemPackedIceHandler (E_BLOCK_PACKED_ICE);
constexpr cItemPaintingHandler ItemPaintingHandler (E_ITEM_PAINTING);
constexpr cDefaultItemHandler ItemPaperHandler (E_ITEM_PAPER);
constexpr cItemGlazedTerracottaHandler ItemPinkGlazedTerracottaHandler (E_BLOCK_PINK_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemPinkShulkerBoxHandler (E_BLOCK_PINK_SHULKER_BOX);
constexpr cDefaultItemHandler ItemPistonExtensionHandler (E_BLOCK_PISTON_EXTENSION);
constexpr cItemPistonHandler ItemPistonHandler (E_BLOCK_PISTON);
constexpr cDefaultItemHandler ItemPistonMovedBlockHandler (E_BLOCK_PISTON_MOVED_BLOCK);
constexpr cItemPlanksHandler ItemPlanksHandler (E_BLOCK_PLANKS);
constexpr cItemPoisonousPotatoHandler ItemPoisonousPotatoHandler (E_ITEM_POISONOUS_POTATO);
constexpr cDefaultItemHandler ItemPoppedChorusFruitHandler (E_ITEM_POPPED_CHORUS_FRUIT);
constexpr cDefaultItemHandler ItemPoppyHandler (E_BLOCK_FLOWER);
constexpr cItemFoodSeedsHandler ItemPotatoHandler (E_ITEM_POTATO, cItemHandler::FoodInfo(1, 0.6));
constexpr cDefaultItemHandler ItemPotatoesBlockHandler (E_BLOCK_POTATOES);
constexpr cItemPotionHandler ItemPotionHandler (E_ITEM_POTION);
constexpr cItemRailHandler ItemPoweredRailHandler (E_BLOCK_POWERED_RAIL);
constexpr cDefaultItemHandler ItemPrismarineBlockHandler (E_BLOCK_PRISMARINE_BLOCK);
constexpr cDefaultItemHandler ItemPrismarineCrystalsHandler (E_ITEM_PRISMARINE_CRYSTALS);
constexpr cDefaultItemHandler ItemPrismarineShardHandler (E_ITEM_PRISMARINE_SHARD);
constexpr cItemPumpkinHandler ItemPumpkinHandler (E_BLOCK_PUMPKIN);
constexpr cItemSimpleFoodHandler ItemPumpkinPieHandler (E_ITEM_PUMPKIN_PIE, cItemHandler::FoodInfo(8, 4.8));
constexpr cItemSimpleSeedsHandler ItemPumpkinSeedsHandler (E_ITEM_PUMPKIN_SEEDS);
constexpr cDefaultItemHandler ItemPumpkinStemHandler (E_BLOCK_PUMPKIN_STEM);
constexpr cItemStairsHandler ItemPurpurStairsHandler (E_BLOCK_PURPUR_STAIRS);
constexpr cItemGlazedTerracottaHandler ItemPurpleGlazedTerracottaHandler (E_BLOCK_PURPLE_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemPurpleShulkerBoxHandler (E_BLOCK_PURPLE_SHULKER_BOX);
constexpr cDefaultItemHandler ItemPurpurBlockHandler (E_BLOCK_PURPUR_BLOCK);
constexpr cDefaultItemHandler ItemPurpurDoubleSlabHandler (E_BLOCK_PURPUR_DOUBLE_SLAB);
constexpr cDefaultItemHandler ItemPurpurPillarHandler (E_BLOCK_PURPUR_PILLAR);
constexpr cItemSlabHandler ItemPurpurSlabHandler (E_BLOCK_PURPUR_SLAB);
constexpr cItemQuartzHandler ItemQuartzBlockHandler (E_BLOCK_QUARTZ_BLOCK);
constexpr cItemStairsHandler ItemQuartzStairsHandler (E_BLOCK_QUARTZ_STAIRS);
constexpr cDefaultItemHandler ItemRabbitHideHandler (E_ITEM_RABBIT_HIDE);
constexpr cItemSoupHandler ItemRabbitStewHandler (E_ITEM_RABBIT_STEW, cItemHandler::FoodInfo(10, 12));
constexpr cDefaultItemHandler ItemRabbitsFootHandler (E_ITEM_RABBITS_FOOT);
constexpr cItemRailHandler ItemRailHandler (E_BLOCK_RAIL);
constexpr cItemSimpleFoodHandler ItemRawBeefHandler (E_ITEM_RAW_BEEF, cItemHandler::FoodInfo(3, 1.8));
constexpr cItemRawChickenHandler ItemRawChickenHandler (E_ITEM_RAW_CHICKEN);
constexpr cItemRawFishHandler ItemRawFishHandler (E_ITEM_RAW_FISH);
constexpr cItemSimpleFoodHandler ItemRawMuttonHandler (E_ITEM_RAW_MUTTON, cItemHandler::FoodInfo(2, 1.2));
constexpr cItemSimpleFoodHandler ItemRawPorkchopHandler (E_ITEM_RAW_PORKCHOP, cItemHandler::FoodInfo(3, 1.8));
constexpr cItemSimpleFoodHandler ItemRawRabbitHandler (E_ITEM_RAW_RABBIT, cItemHandler::FoodInfo(3, 1.8));
constexpr cItemGlazedTerracottaHandler ItemRedGlazedTerracottaHandler (E_BLOCK_RED_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemRedMushroomBlockHandler (E_BLOCK_RED_MUSHROOM);
constexpr cDefaultItemHandler ItemRedNetherBricksHandler (E_BLOCK_RED_NETHER_BRICK);
constexpr cDefaultItemHandler ItemRedSandstoneHandler (E_BLOCK_RED_SANDSTONE);
constexpr cItemSlabHandler ItemRedSandstoneSlabHandler (E_BLOCK_RED_SANDSTONE_SLAB);
constexpr cItemStairsHandler ItemRedSandstoneStairsHandler (E_BLOCK_RED_SANDSTONE_STAIRS);
constexpr cDefaultItemHandler ItemRedShulkerBoxHandler (E_BLOCK_RED_SHULKER_BOX);
constexpr cDefaultItemHandler ItemRedstoneBlockHandler (E_BLOCK_BLOCK_OF_REDSTONE);
constexpr cItemRedstoneDustHandler ItemRedstoneDustHandler (E_ITEM_REDSTONE_DUST);
constexpr cDefaultItemHandler ItemRedstoneLampOffHandler (E_BLOCK_REDSTONE_LAMP_OFF);
constexpr cDefaultItemHandler ItemRedstoneLampOnHandler (E_BLOCK_REDSTONE_LAMP_ON);
constexpr cDefaultItemHandler ItemRedstoneOreHandler (E_BLOCK_REDSTONE_ORE);
constexpr cDefaultItemHandler ItemRedstoneOreGlowingHandler (E_BLOCK_REDSTONE_ORE_GLOWING);
constexpr cItemRedstoneRepeaterHandler ItemRedstoneRepeaterHandler (E_ITEM_REDSTONE_REPEATER);
constexpr cDefaultItemHandler ItemRedstoneRepeaterOffHandler (E_BLOCK_REDSTONE_REPEATER_OFF);
constexpr cDefaultItemHandler ItemRedstoneRepeaterOnHandler (E_BLOCK_REDSTONE_REPEATER_ON);
constexpr cItemTorchHandler ItemRedstoneTorchHandler (E_BLOCK_REDSTONE_TORCH_ON);
constexpr cDefaultItemHandler ItemRedstoneTorchOffBlockHandler (E_BLOCK_REDSTONE_TORCH_OFF);
constexpr cDefaultItemHandler ItemRedstoneWireHandler (E_BLOCK_REDSTONE_WIRE);
constexpr cDefaultItemHandler ItemRepeatingCommandBlockHandler (E_BLOCK_REPEATING_COMMAND_BLOCK);
constexpr cItemRottenFleshHandler ItemRottenFleshHandler (E_ITEM_ROTTEN_FLESH);
constexpr cDefaultItemHandler ItemSaddleHandler (E_ITEM_SADDLE);
constexpr cDefaultItemHandler ItemSandHandler (E_BLOCK_SAND);
constexpr cDefaultItemHandler ItemSandstoneHandler (E_BLOCK_SANDSTONE);
constexpr cItemStairsHandler ItemSandstoneStairsHandler (E_BLOCK_SANDSTONE_STAIRS);
constexpr cItemSaplingHandler ItemSaplingHandler (E_BLOCK_SAPLING);
constexpr cDefaultItemHandler ItemSeaLanternHandler (E_BLOCK_SEA_LANTERN);
constexpr cItemSimpleSeedsHandler ItemSeedsHandler (E_ITEM_SEEDS);
constexpr cItemShearsHandler ItemShearsHandler (E_ITEM_SHEARS);
constexpr cDefaultItemHandler ItemShieldHandler (E_ITEM_SHIELD);
constexpr cDefaultItemHandler ItemShulkerShellHandler (E_ITEM_SHULKER_SHELL);
constexpr cItemSignHandler ItemSignHandler (E_ITEM_SIGN);
constexpr cDefaultItemHandler ItemSignPostHandler (E_BLOCK_SIGN_POST);
constexpr cDefaultItemHandler ItemSilverfishEggBlockHandler (E_BLOCK_SILVERFISH_EGG);
constexpr cDefaultItemHandler ItemSlimeBlockHandler (E_BLOCK_SLIME_BLOCK);
constexpr cDefaultItemHandler ItemSlimeballHandler (E_ITEM_SLIMEBALL);
constexpr cDefaultItemHandler ItemSnowBlockHandler (E_BLOCK_SNOW_BLOCK);
constexpr cItemSnowHandler ItemSnowHandler (E_BLOCK_SNOW);
constexpr cItemSnowballHandler ItemSnowballHandler (E_ITEM_SNOWBALL);
constexpr cDefaultItemHandler ItemSoulsandHandler (E_BLOCK_SOULSAND);
constexpr cItemSpawnEggHandler ItemSpawnEggHandler (E_ITEM_SPAWN_EGG);
constexpr cItemSpiderEyeHandler ItemSpiderEyeHandler (E_ITEM_SPIDER_EYE);
constexpr cItemPotionHandler ItemSplashPotionHandler (E_ITEM_SPLASH_POTION);
constexpr cDefaultItemHandler ItemSpongeHandler (E_BLOCK_SPONGE);
constexpr cDefaultItemHandler ItemSpectralArrowHandler (E_ITEM_SPECTRAL_ARROW);
constexpr cItemBoatHandler ItemSpruceBoatHandler (E_ITEM_SPRUCE_BOAT);
constexpr cDefaultItemHandler ItemSpruceDoorBlockHandler (E_BLOCK_SPRUCE_DOOR);
constexpr cItemDoorHandler ItemSpruceDoorHandler (E_ITEM_SPRUCE_DOOR);
constexpr cItemFenceGateHandler ItemSpruceFenceGateHandler (E_BLOCK_SPRUCE_FENCE_GATE);
constexpr cDefaultItemHandler ItemSpruceFenceHandler (E_BLOCK_SPRUCE_FENCE);
constexpr cItemStairsHandler ItemSpruceStairsHandler (E_BLOCK_SPRUCE_WOOD_STAIRS);
constexpr cSimplePlaceableItemHandler ItemStringHandler (E_ITEM_STRING, E_BLOCK_TRIPWIRE);
constexpr cDefaultItemHandler ItemStainedGlassHandler (E_BLOCK_STAINED_GLASS);
constexpr cDefaultItemHandler ItemStainedGlassPaneHandler (E_BLOCK_STAINED_GLASS_PANE);
constexpr cDefaultItemHandler ItemStalDiscHandler (E_ITEM_STAL_DISC);
constexpr cDefaultItemHandler ItemStandingBannerHandler (E_BLOCK_STANDING_BANNER);
constexpr cDefaultItemHandler ItemStationaryLavaHandler (E_BLOCK_STATIONARY_LAVA);
constexpr cDefaultItemHandler ItemStationaryWaterHandler (E_BLOCK_STATIONARY_WATER);
constexpr cDefaultItemHandler ItemStickHandler (E_ITEM_STICK);
constexpr cItemPistonHandler ItemStickyPistonHandler (E_BLOCK_STICKY_PISTON);
constexpr cItemAxeHandler ItemStoneAxeHandler (E_ITEM_STONE_AXE);
constexpr cDefaultItemHandler ItemStoneBricksHandler (E_BLOCK_STONE_BRICKS);
constexpr cItemStairsHandler ItemStoneBrickStairsHandler (E_BLOCK_STONE_BRICK_STAIRS);
constexpr cItemButtonHandler ItemStoneButtonHandler (E_BLOCK_STONE_BUTTON);
constexpr cDefaultItemHandler ItemStoneHandler (E_BLOCK_STONE);
constexpr cItemHoeHandler ItemStoneHoeHandler (E_ITEM_STONE_HOE);
constexpr cItemPickaxeHandler ItemStonePickaxeHandler (E_ITEM_STONE_PICKAXE);
constexpr cDefaultItemHandler ItemStonePressurePlateHandler (E_BLOCK_STONE_PRESSURE_PLATE);
constexpr cItemShovelHandler ItemStoneShovelHandler (E_ITEM_STONE_SHOVEL);
constexpr cItemSlabHandler ItemStoneSlabHandler (E_BLOCK_STONE_SLAB);
constexpr cItemSwordHandler ItemStoneSwordHandler (E_ITEM_STONE_SWORD);
constexpr cDefaultItemHandler ItemStradDiscHandler (E_ITEM_STRAD_DISC);
constexpr cDefaultItemHandler ItemStructureBlockHandler (E_BLOCK_STRUCTURE_BLOCK);
constexpr cDefaultItemHandler ItemStructureVoidHandler (E_BLOCK_STRUCTURE_VOID);
constexpr cDefaultItemHandler ItemSugarCaneBlockHandler (E_BLOCK_SUGARCANE);
constexpr cSimplePlaceableItemHandler ItemSugarCaneHandler (E_ITEM_SUGARCANE, E_BLOCK_SUGARCANE);
constexpr cDefaultItemHandler ItemSugarHandler (E_ITEM_SUGAR);
constexpr cDefaultItemHandler ItemTNTHandler (E_BLOCK_TNT);
constexpr cDefaultItemHandler ItemTallGrassHandler (E_BLOCK_TALL_GRASS);
constexpr cDefaultItemHandler ItemTerracottaHandler (E_BLOCK_TERRACOTTA);
constexpr cDefaultItemHandler ItemTippedArrowHandler (E_ITEM_TIPPED_ARROW);
constexpr cDefaultItemHandler ItemTorchBlockHandler (E_BLOCK_TORCH);
constexpr cDefaultItemHandler ItemTotemOfUndyingHandler (E_ITEM_TOTEM_OF_UNDYING);
constexpr cItemChestHandler ItemTrappedChestHandler (E_BLOCK_TRAPPED_CHEST);
constexpr cDefaultItemHandler ItemTripwireHandler (E_BLOCK_TRIPWIRE);
constexpr cItemTripwireHookHandler ItemTripwireHookHandler (E_BLOCK_TRIPWIRE_HOOK);
constexpr cItemVinesHandler ItemVinesHandler (E_BLOCK_VINES);
constexpr cDefaultItemHandler ItemWaitDiscHandler (E_ITEM_WAIT_DISC);
constexpr cDefaultItemHandler ItemWallBannerHandler (E_BLOCK_WALL_BANNER);
constexpr cDefaultItemHandler ItemWallsignHandler (E_BLOCK_WALLSIGN);
constexpr cDefaultItemHandler ItemWardDiscHandler (E_ITEM_WARD_DISC);
constexpr cItemBucketHandler ItemWaterBucketHandler (E_ITEM_WATER_BUCKET);
constexpr cDefaultItemHandler ItemWaterHandler (E_BLOCK_WATER);
constexpr cDefaultItemHandler ItemWheatBlockHandler (E_BLOCK_WHEAT);
constexpr cDefaultItemHandler ItemWheatHandler (E_ITEM_WHEAT);
constexpr cItemGlazedTerracottaHandler ItemWhiteGlazedTerracottaHandler (E_BLOCK_WHITE_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemWhiteShulkerBoxHandler (E_BLOCK_WHITE_SHULKER_BOX);
constexpr cItemAxeHandler ItemWoodenAxeHandler (E_ITEM_WOODEN_AXE);
constexpr cItemHoeHandler ItemWoodenHoeHandler (E_ITEM_WOODEN_HOE);
constexpr cItemPickaxeHandler ItemWoodenPickaxeHandler (E_ITEM_WOODEN_PICKAXE);
constexpr cDefaultItemHandler ItemWoodenPressurePlateHandler (E_BLOCK_WOODEN_PRESSURE_PLATE);
constexpr cItemShovelHandler ItemWoodenShovelHandler (E_ITEM_WOODEN_SHOVEL);
constexpr cItemSwordHandler ItemWoodenSwordHandler (E_ITEM_WOODEN_SWORD);
constexpr cItemClothHandler ItemWoolHandler (E_BLOCK_WOOL);
constexpr cDefaultItemHandler ItemWorkbenchHandler (E_BLOCK_WORKBENCH);
constexpr cDefaultItemHandler ItemWrittenBookHandler (E_ITEM_WRITTEN_BOOK);
constexpr cItemGlazedTerracottaHandler ItemYellowGlazedTerracottaHandler (E_BLOCK_YELLOW_GLAZED_TERRACOTTA);
constexpr cDefaultItemHandler ItemYellowShulkerBoxHandler (E_BLOCK_YELLOW_SHULKER_BOX);
}
const cItemHandler & cItemHandler::For(int a_ItemType)
{
switch (a_ItemType)
{
case E_BLOCK_ACACIA_DOOR: return ItemAcaciaDoorBlockHandler;
case E_BLOCK_ACACIA_FENCE: return ItemAcaciaFenceHandler;
case E_BLOCK_ACACIA_FENCE_GATE: return ItemAcaciaFenceGateHandler;
case E_BLOCK_ACACIA_WOOD_STAIRS: return ItemAcaciaStairsHandler;
case E_BLOCK_ACTIVATOR_RAIL: return ItemActivatorRailHandler;
case E_BLOCK_ACTIVE_COMPARATOR: return ItemActiveComparatorHandler;
case E_BLOCK_AIR: return ItemAirHandler;
case E_BLOCK_ANVIL: return ItemAnvilHandler;
case E_BLOCK_BARRIER: return ItemBarrierHandler;
case E_BLOCK_BEACON: return ItemBeaconHandler;
case E_BLOCK_BED: return ItemBedBlockHandler;
case E_BLOCK_BEDROCK: return ItemBedrockHandler;
case E_BLOCK_BEETROOTS: return ItemBeetrootsBlockHandler;
case E_BLOCK_BIG_FLOWER: return ItemBigFlowerHandler;
case E_BLOCK_BIRCH_DOOR: return ItemBirchDoorBlockHandler;
case E_BLOCK_BIRCH_FENCE: return ItemBirchFenceHandler;
case E_BLOCK_BIRCH_FENCE_GATE: return ItemBirchFenceGateHandler;
case E_BLOCK_BIRCH_WOOD_STAIRS: return ItemBirchStairsHandler;
case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return ItemBlackGlazedTerracottaHandler;
case E_BLOCK_BLACK_SHULKER_BOX: return ItemBlackShulkerBoxHandler;
case E_BLOCK_BLOCK_OF_COAL: return ItemCoalBlockHandler;
case E_BLOCK_BLOCK_OF_REDSTONE: return ItemRedstoneBlockHandler;
case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return ItemBlueGlazedTerracottaHandler;
case E_BLOCK_BLUE_SHULKER_BOX: return ItemBlueShulkerBoxHandler;
case E_BLOCK_BONE_BLOCK: return ItemBoneBlockHandler;
case E_BLOCK_BOOKCASE: return ItemBookshelfHandler;
case E_BLOCK_BREWING_STAND: return ItemBrewingStandBlockHandler;
case E_BLOCK_BRICK: return ItemBrickHandler;
case E_BLOCK_BRICK_STAIRS: return ItemBricksStairsHandler;
case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return ItemBrownGlazedTerracottaHandler;
case E_BLOCK_BROWN_MUSHROOM: return ItemBrownMushroomBlockHandler;
case E_BLOCK_BROWN_SHULKER_BOX: return ItemBrownShulkerBoxHandler;
case E_BLOCK_CACTUS: return ItemCactusHandler;
case E_BLOCK_CAKE: return ItemCakeBlockHandler;
case E_BLOCK_CARPET: return ItemCarpetHandler;
case E_BLOCK_CARROTS: return ItemCarrotsBlockHandler;
case E_BLOCK_CAULDRON: return ItemCauldronBlockHandler;
case E_BLOCK_CHAIN_COMMAND_BLOCK: return ItemChainCommandBlockHandler;
case E_BLOCK_CHEST: return ItemChestHandler;
case E_BLOCK_CHORUS_FLOWER: return ItemChorusFlowerHandler;
case E_BLOCK_CHORUS_PLANT: return ItemChorusPlantHandler;
case E_BLOCK_CLAY: return ItemClayBlockHandler;
case E_BLOCK_COAL_ORE: return ItemCoalOreHandler;
case E_BLOCK_COBBLESTONE: return ItemCobblestoneHandler;
case E_BLOCK_COBBLESTONE_STAIRS: return ItemCobblestoneStairsHandler;
case E_BLOCK_COBBLESTONE_WALL: return ItemCobblestoneWallHandler;
case E_BLOCK_COBWEB: return ItemCobwebHandler;
case E_BLOCK_COCOA_POD: return ItemCocoaPodHandler;
case E_BLOCK_COMMAND_BLOCK: return ItemCommandBlockHandler;
case E_BLOCK_CONCRETE: return ItemConcreteBlockHandler;
case E_BLOCK_CONCRETE_POWDER: return ItemConcretePowderHandler;
case E_BLOCK_CRAFTING_TABLE: return ItemWorkbenchHandler;
case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return ItemCyanGlazedTerracottaHandler;
case E_BLOCK_CYAN_SHULKER_BOX: return ItemCyanShulkerBoxHandler;
case E_BLOCK_DANDELION: return ItemDandelionHandler;
case E_BLOCK_DARK_OAK_DOOR: return ItemDarkOakDoorBlockHandler;
case E_BLOCK_DARK_OAK_FENCE: return ItemDarkOakFenceHandler;
case E_BLOCK_DARK_OAK_FENCE_GATE: return ItemDarkOakFenceGateHandler;
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return ItemDarkOakStairsHandler;
case E_BLOCK_DAYLIGHT_SENSOR: return ItemDaylightSensorBlockHandler;
case E_BLOCK_DEAD_BUSH: return ItemDeadBushHandler;
case E_BLOCK_DETECTOR_RAIL: return ItemDetectorRailHandler;
case E_BLOCK_DIAMOND_BLOCK: return ItemDiamondBlockHandler;
case E_BLOCK_DIAMOND_ORE: return ItemDiamondOreHandler;
case E_BLOCK_DIRT: return ItemDirtHandler;
case E_BLOCK_DISPENSER: return ItemDispenserHandler;
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return ItemDoubleRedSandstoneSlabHandler;
case E_BLOCK_DOUBLE_STONE_SLAB: return ItemDoubleStoneSlabHandler;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return ItemDoubleOakSlabHandler;
case E_BLOCK_DRAGON_EGG: return ItemDragonEggBlockHandler;
case E_BLOCK_DROPPER: return ItemDropperHandler;
case E_BLOCK_EMERALD_BLOCK: return ItemEmeraldBlockHandler;
case E_BLOCK_EMERALD_ORE: return ItemEmeraldOreHandler;
case E_BLOCK_ENCHANTMENT_TABLE: return ItemEnchantingTableHandler;
case E_BLOCK_ENDER_CHEST: return ItemEnderChestHandler;
case E_BLOCK_END_BRICKS: return ItemEndBricksHandler;
case E_BLOCK_END_GATEWAY: return ItemEndGatewayHandler;
case E_BLOCK_END_PORTAL: return ItemEndPortalBlockHandler;
case E_BLOCK_END_PORTAL_FRAME: return ItemEndPortalFrameHandler;
case E_BLOCK_END_ROD: return ItemEndRodHandler;
case E_BLOCK_END_STONE: return ItemEndStoneBlockHandler;
case E_BLOCK_FARMLAND: return ItemFarmlandHandler;
case E_BLOCK_FENCE: return ItemOakFenceHandler;
case E_BLOCK_FIRE: return ItemFireBlockHandler;
case E_BLOCK_FLOWER: return ItemPoppyHandler;
case E_BLOCK_FLOWER_POT: return ItemFlowerPotBlockHandler;
case E_BLOCK_FROSTED_ICE: return ItemFrostedIceHandler;
case E_BLOCK_FURNACE: return ItemFurnaceHandler;
case E_BLOCK_GLASS: return ItemGlassHandler;
case E_BLOCK_GLASS_PANE: return ItemGlassPaneHandler;
case E_BLOCK_GLOWSTONE: return ItemGlowstoneBlockHandler;
case E_BLOCK_GOLD_BLOCK: return ItemGoldBlockHandler;
case E_BLOCK_GOLD_ORE: return ItemGoldOreHandler;
case E_BLOCK_GRASS: return ItemGrassBlockHandler;
case E_BLOCK_GRASS_PATH: return ItemGrassPathHandler;
case E_BLOCK_GRAVEL: return ItemGravelHandler;
case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return ItemGrayGlazedTerracottaHandler;
case E_BLOCK_GRAY_SHULKER_BOX: return ItemGrayShulkerBoxHandler;
case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return ItemGreenGlazedTerracottaHandler;
case E_BLOCK_GREEN_SHULKER_BOX: return ItemGreenShulkerBoxHandler;
case E_BLOCK_HARDENED_CLAY: return ItemHardenedClayHandler;
case E_BLOCK_HAY_BALE: return ItemHayBaleHandler;
case E_BLOCK_HEAD: return ItemHeadBlockHandler;
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return ItemHeavyWeightedPressurePlateHandler;
case E_BLOCK_HOPPER: return ItemHopperHandler;
case E_BLOCK_HUGE_BROWN_MUSHROOM: return ItemHugeBrownMushroomBlockHandler;
case E_BLOCK_HUGE_RED_MUSHROOM: return ItemHugeRedMushroomBlockHandler;
case E_BLOCK_ICE: return ItemIceHandler;
case E_BLOCK_INACTIVE_COMPARATOR: return ItemInactiveComparatorHandler;
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return ItemInvertedDaylightSensorHandler;
case E_BLOCK_IRON_BARS: return ItemIronBarsBlockHandler;
case E_BLOCK_IRON_BLOCK: return ItemIronBlockHandler;
case E_BLOCK_IRON_DOOR: return ItemIronDoorBlockHandler;
case E_BLOCK_IRON_ORE: return ItemIronOreHandler;
case E_BLOCK_IRON_TRAPDOOR: return ItemIronTrapdoorHandler;
case E_BLOCK_JACK_O_LANTERN: return ItemJackOLanternHandler;
case E_BLOCK_JUKEBOX: return ItemJukeboxHandler;
case E_BLOCK_JUNGLE_DOOR: return ItemJungleDoorBlockHandler;
case E_BLOCK_JUNGLE_FENCE: return ItemJungleFenceHandler;
case E_BLOCK_JUNGLE_FENCE_GATE: return ItemJungleFenceGateHandler;
case E_BLOCK_JUNGLE_WOOD_STAIRS: return ItemJungleStairsHandler;
case E_BLOCK_LADDER: return ItemLadderHandler;
case E_BLOCK_LAPIS_BLOCK: return ItemLapisBlockHandler;
case E_BLOCK_LAPIS_ORE: return ItemLapisOreHandler;
case E_BLOCK_LAVA: return ItemLavaHandler;
case E_BLOCK_LEAVES: return ItemLeavesHandler;
case E_BLOCK_LEVER: return ItemLeverHandler;
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return ItemLightBlueGlazedTerracottaHandler;
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return ItemLightBlueShulkerBoxHandler;
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return ItemLightGrayGlazedTerracottaHandler;
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return ItemLightGrayShulkerBoxHandler;
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return ItemLightWeightedPressurePlateHandler;
case E_BLOCK_LILY_PAD: return ItemLilypadHandler;
case E_BLOCK_LIME_GLAZED_TERRACOTTA: return ItemLimeGlazedTerracottaHandler;
case E_BLOCK_LIME_SHULKER_BOX: return ItemLimeShulkerBoxHandler;
case E_BLOCK_LIT_FURNACE: return ItemLitFurnaceHandler;
case E_BLOCK_LOG: return ItemLogHandler;
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return ItemMagentaGlazedTerracottaHandler;
case E_BLOCK_MAGENTA_SHULKER_BOX: return ItemMagentaShulkerBoxHandler;
case E_BLOCK_MAGMA: return ItemMagmaBlockHandler;
case E_BLOCK_MELON: return ItemMelonBlockHandler;
case E_BLOCK_MELON_STEM: return ItemMelonStemHandler;
case E_BLOCK_MOB_SPAWNER: return ItemMobSpawnerBlockHandler;
case E_BLOCK_MOSSY_COBBLESTONE: return ItemMossyCobblestoneHandler;
case E_BLOCK_MYCELIUM: return ItemMyceliumHandler;
case E_BLOCK_NETHERRACK: return ItemNetherrackHandler;
case E_BLOCK_NETHER_BRICK: return ItemNetherBricksHandler;
case E_BLOCK_NETHER_BRICK_FENCE: return ItemNetherBrickFenceHandler;
case E_BLOCK_NETHER_BRICK_STAIRS: return ItemNetherBrickStairsHandler;
case E_BLOCK_NETHER_PORTAL: return ItemNetherPortalBlockHandler;
case E_BLOCK_NETHER_QUARTZ_ORE: return ItemNetherQuartzOreHandler;
case E_BLOCK_NETHER_WART: return ItemNetherWartTechnicalBlockHandler;
case E_BLOCK_NETHER_WART_BLOCK: return ItemNetherWartBlockHandler;
case E_BLOCK_NEW_LEAVES: return ItemNewLeavesHandler;
case E_BLOCK_NEW_LOG: return ItemNewLogHandler;
case E_BLOCK_NOTE_BLOCK: return ItemNoteBlockHandler;
case E_BLOCK_OAK_DOOR: return ItemOakDoorBlockHandler;
case E_BLOCK_OAK_FENCE_GATE: return ItemOakFenceGateHandler;
case E_BLOCK_OAK_WOOD_STAIRS: return ItemOakStairsHandler;
case E_BLOCK_OBSERVER: return ItemObserverHandler;
case E_BLOCK_OBSIDIAN: return ItemObsidianHandler;
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return ItemOrangeGlazedTerracottaHandler;
case E_BLOCK_ORANGE_SHULKER_BOX: return ItemOrangeShulkerBoxHandler;
case E_BLOCK_PACKED_ICE: return ItemPackedIceHandler;
case E_BLOCK_PINK_GLAZED_TERRACOTTA: return ItemPinkGlazedTerracottaHandler;
case E_BLOCK_PINK_SHULKER_BOX: return ItemPinkShulkerBoxHandler;
case E_BLOCK_PISTON: return ItemPistonHandler;
case E_BLOCK_PISTON_EXTENSION: return ItemPistonExtensionHandler;
case E_BLOCK_PISTON_MOVED_BLOCK: return ItemPistonMovedBlockHandler;
case E_BLOCK_PLANKS: return ItemPlanksHandler;
case E_BLOCK_POTATOES: return ItemPotatoesBlockHandler;
case E_BLOCK_POWERED_RAIL: return ItemPoweredRailHandler;
case E_BLOCK_PRISMARINE_BLOCK: return ItemPrismarineBlockHandler;
case E_BLOCK_PUMPKIN: return ItemPumpkinHandler;
case E_BLOCK_PUMPKIN_STEM: return ItemPumpkinStemHandler;
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return ItemPurpleGlazedTerracottaHandler;
case E_BLOCK_PURPLE_SHULKER_BOX: return ItemPurpleShulkerBoxHandler;
case E_BLOCK_PURPUR_BLOCK: return ItemPurpurBlockHandler;
case E_BLOCK_PURPUR_DOUBLE_SLAB: return ItemPurpurDoubleSlabHandler;
case E_BLOCK_PURPUR_PILLAR: return ItemPurpurPillarHandler;
case E_BLOCK_PURPUR_SLAB: return ItemPurpurSlabHandler;
case E_BLOCK_PURPUR_STAIRS: return ItemPurpurStairsHandler;
case E_BLOCK_QUARTZ_BLOCK: return ItemQuartzBlockHandler;
case E_BLOCK_QUARTZ_STAIRS: return ItemQuartzStairsHandler;
case E_BLOCK_RAIL: return ItemRailHandler;
case E_BLOCK_REDSTONE_LAMP_OFF: return ItemRedstoneLampOffHandler;
case E_BLOCK_REDSTONE_LAMP_ON: return ItemRedstoneLampOnHandler;
case E_BLOCK_REDSTONE_ORE: return ItemRedstoneOreHandler;
case E_BLOCK_REDSTONE_ORE_GLOWING: return ItemRedstoneOreGlowingHandler;
case E_BLOCK_REDSTONE_REPEATER_OFF: return ItemRedstoneRepeaterOffHandler;
case E_BLOCK_REDSTONE_REPEATER_ON: return ItemRedstoneRepeaterOnHandler;
case E_BLOCK_REDSTONE_TORCH_OFF: return ItemRedstoneTorchOffBlockHandler;
case E_BLOCK_REDSTONE_TORCH_ON: return ItemRedstoneTorchHandler;
case E_BLOCK_REDSTONE_WIRE: return ItemRedstoneWireHandler;
case E_BLOCK_RED_GLAZED_TERRACOTTA: return ItemRedGlazedTerracottaHandler;
case E_BLOCK_RED_MUSHROOM: return ItemRedMushroomBlockHandler;
case E_BLOCK_RED_NETHER_BRICK: return ItemRedNetherBricksHandler;
case E_BLOCK_RED_SANDSTONE: return ItemRedSandstoneHandler;
case E_BLOCK_RED_SANDSTONE_SLAB: return ItemRedSandstoneSlabHandler;
case E_BLOCK_RED_SANDSTONE_STAIRS: return ItemRedSandstoneStairsHandler;
case E_BLOCK_RED_SHULKER_BOX: return ItemRedShulkerBoxHandler;
case E_BLOCK_REPEATING_COMMAND_BLOCK: return ItemRepeatingCommandBlockHandler;
case E_BLOCK_SAND: return ItemSandHandler;
case E_BLOCK_SANDSTONE: return ItemSandstoneHandler;
case E_BLOCK_SANDSTONE_STAIRS: return ItemSandstoneStairsHandler;
case E_BLOCK_SAPLING: return ItemSaplingHandler;
case E_BLOCK_SEA_LANTERN: return ItemSeaLanternHandler;
case E_BLOCK_SIGN_POST: return ItemSignPostHandler;
case E_BLOCK_SILVERFISH_EGG: return ItemSilverfishEggBlockHandler;
case E_BLOCK_SLIME_BLOCK: return ItemSlimeBlockHandler;
case E_BLOCK_SNOW: return ItemSnowHandler;
case E_BLOCK_SNOW_BLOCK: return ItemSnowBlockHandler;
case E_BLOCK_SOULSAND: return ItemSoulsandHandler;
case E_BLOCK_SPONGE: return ItemSpongeHandler;
case E_BLOCK_SPRUCE_DOOR: return ItemSpruceDoorBlockHandler;
case E_BLOCK_SPRUCE_FENCE: return ItemSpruceFenceHandler;
case E_BLOCK_SPRUCE_FENCE_GATE: return ItemSpruceFenceGateHandler;
case E_BLOCK_SPRUCE_WOOD_STAIRS: return ItemSpruceStairsHandler;
case E_BLOCK_STAINED_GLASS: return ItemStainedGlassHandler;
case E_BLOCK_STAINED_GLASS_PANE: return ItemStainedGlassPaneHandler;
case E_BLOCK_STANDING_BANNER: return ItemStandingBannerHandler;
case E_BLOCK_STATIONARY_LAVA : return ItemStationaryLavaHandler;
case E_BLOCK_STATIONARY_WATER: return ItemStationaryWaterHandler;
case E_BLOCK_STICKY_PISTON: return ItemStickyPistonHandler;
case E_BLOCK_STONE: return ItemStoneHandler;
case E_BLOCK_STONE_BRICKS: return ItemStoneBricksHandler;
case E_BLOCK_STONE_BRICK_STAIRS: return ItemStoneBrickStairsHandler;
case E_BLOCK_STONE_BUTTON: return ItemStoneButtonHandler;
case E_BLOCK_STONE_PRESSURE_PLATE: return ItemStonePressurePlateHandler;
case E_BLOCK_STONE_SLAB: return ItemStoneSlabHandler;
case E_BLOCK_STRUCTURE_BLOCK: return ItemStructureBlockHandler;
case E_BLOCK_STRUCTURE_VOID: return ItemStructureVoidHandler;
case E_BLOCK_SUGARCANE: return ItemSugarCaneBlockHandler;
case E_BLOCK_TALL_GRASS: return ItemTallGrassHandler;
case E_BLOCK_TERRACOTTA: return ItemTerracottaHandler;
case E_BLOCK_TNT: return ItemTNTHandler;
case E_BLOCK_TORCH: return ItemTorchBlockHandler;
case E_BLOCK_TRAPDOOR: return ItemOakTrapdoorHandler;
case E_BLOCK_TRAPPED_CHEST: return ItemTrappedChestHandler;
case E_BLOCK_TRIPWIRE: return ItemTripwireHandler;
case E_BLOCK_TRIPWIRE_HOOK: return ItemTripwireHookHandler;
case E_BLOCK_VINES: return ItemVinesHandler;
case E_BLOCK_WALLSIGN: return ItemWallsignHandler;
case E_BLOCK_WALL_BANNER: return ItemWallBannerHandler;
case E_BLOCK_WATER: return ItemWaterHandler;
case E_BLOCK_WHEAT: return ItemWheatBlockHandler;
case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return ItemWhiteGlazedTerracottaHandler;
case E_BLOCK_WHITE_SHULKER_BOX: return ItemWhiteShulkerBoxHandler;
case E_BLOCK_WOODEN_BUTTON: return ItemOakButtonHandler;
case E_BLOCK_WOODEN_PRESSURE_PLATE: return ItemWoodenPressurePlateHandler;
case E_BLOCK_WOODEN_SLAB: return ItemOakSlabHandler;
case E_BLOCK_WOOL: return ItemWoolHandler;
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return ItemYellowGlazedTerracottaHandler;
case E_BLOCK_YELLOW_SHULKER_BOX: return ItemYellowShulkerBoxHandler;
case E_ITEM_11_DISC: return Item11DiscHandler;
case E_ITEM_13_DISC: return Item13DiscHandler;
case E_ITEM_ACACIA_BOAT: return ItemAcaciaBoatHandler;
case E_ITEM_ACACIA_DOOR: return ItemAcaciaDoorHandler;
case E_ITEM_ARMOR_STAND: return ItemArmorStandHandler;
case E_ITEM_ARROW: return ItemArrowHandler;
case E_ITEM_BAKED_POTATO: return ItemBakedPotatoHandler;
case E_ITEM_BANNER: return ItemBannerHandler;
case E_ITEM_BED: return ItemBedHandler;
case E_ITEM_BEETROOT: return ItemBeetrootHandler;
case E_ITEM_BEETROOT_SEEDS: return ItemBeetrootSeedsHandler;
case E_ITEM_BEETROOT_SOUP: return ItemBeetrootSoupHandler;
case E_ITEM_BIRCH_BOAT: return ItemBirchBoatHandler;
case E_ITEM_BIRCH_DOOR: return ItemBirchDoorHandler;
case E_ITEM_BLAZE_POWDER: return ItemBlazePowderHandler;
case E_ITEM_BLAZE_ROD: return ItemBlazeRodHandler;
case E_ITEM_BLOCKS_DISC: return ItemBlocksDiscHandler;
case E_ITEM_BOAT: return ItemOakBoatHandler;
case E_ITEM_BONE: return ItemBoneHandler;
case E_ITEM_BOOK: return ItemBookHandler;
case E_ITEM_BOOK_AND_QUILL: return ItemBookAndQuillHandler;
case E_ITEM_BOTTLE_O_ENCHANTING: return ItemBottleOEnchantingHandler;
case E_ITEM_BOW: return ItemBowHandler;
case E_ITEM_BOWL: return ItemBowlHandler;
case E_ITEM_BREAD: return ItemBreadHandler;
case E_ITEM_BREWING_STAND: return ItemBrewingStandHandler;
case E_ITEM_BUCKET: return ItemBucketHandler;
case E_ITEM_CAKE: return ItemCakeHandler;
case E_ITEM_CARROT: return ItemCarrotHandler;
case E_ITEM_CARROT_ON_STICK: return ItemCarrotOnStickHandler;
case E_ITEM_CAT_DISC: return ItemCatDiscHandler;
case E_ITEM_CAULDRON: return ItemCauldronHandler;
case E_ITEM_CHAIN_BOOTS: return ItemChainBootsHandler;
case E_ITEM_CHAIN_CHESTPLATE: return ItemChainChestplateHandler;
case E_ITEM_CHAIN_HELMET: return ItemChainHelmetHandler;
case E_ITEM_CHAIN_LEGGINGS: return ItemChainLeggingsHandler;
case E_ITEM_CHEST_MINECART: return ItemChestMinecartHandler;
case E_ITEM_CHIRP_DISC: return ItemChirpDiscHandler;
case E_ITEM_CHORUS_FRUIT: return ItemChorusFruitHandler;
case E_ITEM_CLAY: return ItemClayHandler;
case E_ITEM_CLAY_BRICK: return ItemBricksHandler;
case E_ITEM_CLOCK: return ItemClockHandler;
case E_ITEM_COAL: return ItemCoalHandler;
case E_ITEM_COMPARATOR: return ItemComparatorHandler;
case E_ITEM_COMPASS: return ItemCompassHandler;
case E_ITEM_COOKED_CHICKEN: return ItemCookedChickenHandler;
case E_ITEM_COOKED_FISH: return ItemCookedFishHandler;
case E_ITEM_COOKED_MUTTON: return ItemCookedMuttonHandler;
case E_ITEM_COOKED_PORKCHOP: return ItemCookedPorkchopHandler;
case E_ITEM_COOKED_RABBIT: return ItemCookedRabbitHandler;
case E_ITEM_COOKIE: return ItemCookieHandler;
case E_ITEM_DARK_OAK_BOAT: return ItemDarkOakBoatHandler;
case E_ITEM_DARK_OAK_DOOR: return ItemDarkOakDoorHandler;
case E_ITEM_DIAMOND: return ItemDiamondHandler;
case E_ITEM_DIAMOND_AXE: return ItemDiamondAxeHandler;
case E_ITEM_DIAMOND_BOOTS: return ItemDiamondBootsHandler;
case E_ITEM_DIAMOND_CHESTPLATE: return ItemDiamondChestplateHandler;
case E_ITEM_DIAMOND_HELMET: return ItemDiamondHelmetHandler;
case E_ITEM_DIAMOND_HOE: return ItemDiamondHoeHandler;
case E_ITEM_DIAMOND_HORSE_ARMOR: return ItemDiamondHorseArmorHandler;
case E_ITEM_DIAMOND_LEGGINGS: return ItemDiamondLeggingsHandler;
case E_ITEM_DIAMOND_PICKAXE: return ItemDiamondPickaxeHandler;
case E_ITEM_DIAMOND_SHOVEL: return ItemDiamondShovelHandler;
case E_ITEM_DIAMOND_SWORD: return ItemDiamondSwordHandler;
case E_ITEM_DRAGON_BREATH: return ItemDragonBreathHandler;
case E_ITEM_DYE: return ItemDyeHandler;
case E_ITEM_EGG: return ItemEggHandler;
case E_ITEM_ELYTRA: return ItemElytraHandler;
case E_ITEM_EMERALD: return ItemEmeraldHandler;
case E_ITEM_EMPTY_MAP: return ItemEmptyMapHandler;
case E_ITEM_ENCHANTED_BOOK: return ItemEnchantedBookHandler;
case E_ITEM_ENDER_PEARL: return ItemEnderPearlHandler;
case E_ITEM_END_CRYSTAL: return ItemEndCrystalHandler;
case E_ITEM_EYE_OF_ENDER: return ItemEyeOfEnderHandler;
case E_ITEM_FAR_DISC: return ItemFarDiscHandler;
case E_ITEM_FEATHER: return ItemFeatherHandler;
case E_ITEM_FERMENTED_SPIDER_EYE: return ItemFermentedSpiderEyeHandler;
case E_ITEM_FIREWORK_ROCKET: return ItemFireworkRocketHandler;
case E_ITEM_FIREWORK_STAR: return ItemFireworkStarHandler;
case E_ITEM_FIRE_CHARGE: return ItemFireChargeHandler;
case E_ITEM_FISHING_ROD: return ItemFishingRodHandler;
case E_ITEM_FLINT: return ItemFlintHandler;
case E_ITEM_FLINT_AND_STEEL: return ItemFlintAndSteelHandler;
case E_ITEM_FLOWER_POT: return ItemFlowerPotHandler;
case E_ITEM_FURNACE_MINECART: return ItemFurnaceMinecartHandler;
case E_ITEM_GHAST_TEAR: return ItemGhastTearHandler;
case E_ITEM_GLASS_BOTTLE: return ItemGlassBottleHandler;
case E_ITEM_GLISTERING_MELON: return ItemGlisteringMelonHandler;
case E_ITEM_GLOWSTONE_DUST: return ItemGlowstoneDustHandler;
case E_ITEM_GOLD: return ItemGoldHandler;
case E_ITEM_GOLDEN_APPLE: return ItemGoldenAppleHandler;
case E_ITEM_GOLDEN_CARROT: return ItemGoldenCarrotHandler;
case E_ITEM_GOLD_AXE: return ItemGoldenAxeHandler;
case E_ITEM_GOLD_BOOTS: return ItemGoldenBootsHandler;
case E_ITEM_GOLD_CHESTPLATE: return ItemGoldenChestplateHandler;
case E_ITEM_GOLD_HELMET: return ItemGoldenHelmetHandler;
case E_ITEM_GOLD_HOE: return ItemGoldenHoeHandler;
case E_ITEM_GOLD_HORSE_ARMOR: return ItemGoldenHorseArmorHandler;
case E_ITEM_GOLD_LEGGINGS: return ItemGoldenLeggingsHandler;
case E_ITEM_GOLD_NUGGET: return ItemGoldNuggetHandler;
case E_ITEM_GOLD_PICKAXE: return ItemGoldenPickaxeHandler;
case E_ITEM_GOLD_SHOVEL: return ItemGoldenShovelHandler;
case E_ITEM_GOLD_SWORD: return ItemGoldenSwordHandler;
case E_ITEM_GUNPOWDER: return ItemGunpowderHandler;
case E_ITEM_HEAD: return ItemHeadHandler;
case E_ITEM_IRON: return ItemIronHandler;
case E_ITEM_IRON_AXE: return ItemIronAxeHandler;
case E_ITEM_IRON_BOOTS: return ItemIronBootsHandler;
case E_ITEM_IRON_CHESTPLATE: return ItemIronChestplateHandler;
case E_ITEM_IRON_DOOR: return ItemIronDoorHandler;
case E_ITEM_IRON_HELMET: return ItemIronHelmetHandler;
case E_ITEM_IRON_HOE: return ItemIronHoeHandler;
case E_ITEM_IRON_HORSE_ARMOR: return ItemIronHorseArmorHandler;
case E_ITEM_IRON_LEGGINGS: return ItemIronLeggingsHandler;
case E_ITEM_IRON_NUGGET: return ItemIronNuggetHandler;
case E_ITEM_IRON_PICKAXE: return ItemIronPickaxeHandler;
case E_ITEM_IRON_SHOVEL: return ItemIronShovelHandler;
case E_ITEM_IRON_SWORD: return ItemIronSwordHandler;
case E_ITEM_ITEM_FRAME: return ItemItemFrameHandler;
case E_ITEM_JUNGLE_BOAT: return ItemJungleBoatHandler;
case E_ITEM_JUNGLE_DOOR: return ItemJungleDoorHandler;
case E_ITEM_LAVA_BUCKET: return ItemLavaBucketHandler;
case E_ITEM_LEASH: return ItemLeashHandler;
case E_ITEM_LEATHER: return ItemLeatherHandler;
case E_ITEM_LEATHER_BOOTS: return ItemLeatherBootsHandler;
case E_ITEM_LEATHER_CAP: return ItemLeatherCapHandler;
case E_ITEM_LEATHER_PANTS: return ItemLeatherPantsHandler;
case E_ITEM_LEATHER_TUNIC: return ItemLeatherTunicHandler;
case E_ITEM_LINGERING_POTION: return ItemLingeringPotionHandler;
case E_ITEM_MAGMA_CREAM: return ItemMagmaCreamHandler;
case E_ITEM_MALL_DISC: return ItemMallDiscHandler;
case E_ITEM_MAP: return ItemMapHandler;
case E_ITEM_MELLOHI_DISC: return ItemMellohiDiscHandler;
case E_ITEM_MELON_SEEDS: return ItemMelonSeedsHandler;
case E_ITEM_MELON_SLICE: return ItemMelonSliceHandler;
case E_ITEM_MILK: return ItemMilkHandler;
case E_ITEM_MINECART: return ItemMinecartHandler;
case E_ITEM_MINECART_WITH_COMMAND_BLOCK: return ItemMinecartWithCommandBlockHandler;
case E_ITEM_MINECART_WITH_HOPPER: return ItemMinecartWithHopperHandler;
case E_ITEM_MINECART_WITH_TNT: return ItemMinecartWithTNTHandler;
case E_ITEM_MUSHROOM_SOUP: return ItemMushroomSoupHandler;
case E_ITEM_NAME_TAG: return ItemNameTagHandler;
case E_ITEM_NETHER_BRICK: return ItemNetherBrickHandler;
case E_ITEM_NETHER_QUARTZ: return ItemNetherQuartzHandler;
case E_ITEM_NETHER_STAR: return ItemNetherStarHandler;
case E_ITEM_NETHER_WART: return ItemNetherWartHandler;
case E_ITEM_PAINTING: return ItemPaintingHandler;
case E_ITEM_PAPER: return ItemPaperHandler;
case E_ITEM_POISONOUS_POTATO: return ItemPoisonousPotatoHandler;
case E_ITEM_POPPED_CHORUS_FRUIT: return ItemPoppedChorusFruitHandler;
case E_ITEM_POTATO: return ItemPotatoHandler;
case E_ITEM_POTION: return ItemPotionHandler;
case E_ITEM_PRISMARINE_CRYSTALS: return ItemPrismarineCrystalsHandler;
case E_ITEM_PRISMARINE_SHARD: return ItemPrismarineShardHandler;
case E_ITEM_PUMPKIN_PIE: return ItemPumpkinPieHandler;
case E_ITEM_PUMPKIN_SEEDS: return ItemPumpkinSeedsHandler;
case E_ITEM_RABBITS_FOOT: return ItemRabbitsFootHandler;
case E_ITEM_RABBIT_HIDE: return ItemRabbitHideHandler;
case E_ITEM_RABBIT_STEW: return ItemRabbitStewHandler;
case E_ITEM_RAW_BEEF: return ItemRawBeefHandler;
case E_ITEM_RAW_CHICKEN: return ItemRawChickenHandler;
case E_ITEM_RAW_FISH: return ItemRawFishHandler;
case E_ITEM_RAW_MUTTON: return ItemRawMuttonHandler;
case E_ITEM_RAW_PORKCHOP: return ItemRawPorkchopHandler;
case E_ITEM_RAW_RABBIT: return ItemRawRabbitHandler;
case E_ITEM_REDSTONE_DUST: return ItemRedstoneDustHandler;
case E_ITEM_REDSTONE_REPEATER: return ItemRedstoneRepeaterHandler;
case E_ITEM_RED_APPLE: return ItemAppleHandler;
case E_ITEM_ROTTEN_FLESH: return ItemRottenFleshHandler;
case E_ITEM_SADDLE: return ItemSaddleHandler;
case E_ITEM_SEEDS: return ItemSeedsHandler;
case E_ITEM_SHEARS: return ItemShearsHandler;
case E_ITEM_SHIELD: return ItemShieldHandler;
case E_ITEM_SHULKER_SHELL: return ItemShulkerShellHandler;
case E_ITEM_SIGN: return ItemSignHandler;
case E_ITEM_SLIMEBALL: return ItemSlimeballHandler;
case E_ITEM_SNOWBALL: return ItemSnowballHandler;
case E_ITEM_SPAWN_EGG: return ItemSpawnEggHandler;
case E_ITEM_SPECTRAL_ARROW: return ItemSpectralArrowHandler;
case E_ITEM_SPIDER_EYE: return ItemSpiderEyeHandler;
case E_ITEM_SPLASH_POTION: return ItemSplashPotionHandler;
case E_ITEM_SPRUCE_BOAT: return ItemSpruceBoatHandler;
case E_ITEM_SPRUCE_DOOR: return ItemSpruceDoorHandler;
case E_ITEM_STAL_DISC: return ItemStalDiscHandler;
case E_ITEM_STEAK: return ItemCookedBeefHandler;
case E_ITEM_STICK: return ItemStickHandler;
case E_ITEM_STONE_AXE: return ItemStoneAxeHandler;
case E_ITEM_STONE_HOE: return ItemStoneHoeHandler;
case E_ITEM_STONE_PICKAXE: return ItemStonePickaxeHandler;
case E_ITEM_STONE_SHOVEL: return ItemStoneShovelHandler;
case E_ITEM_STONE_SWORD: return ItemStoneSwordHandler;
case E_ITEM_STRAD_DISC: return ItemStradDiscHandler;
case E_ITEM_STRING: return ItemStringHandler;
case E_ITEM_SUGAR: return ItemSugarHandler;
case E_ITEM_SUGAR_CANE: return ItemSugarCaneHandler;
case E_ITEM_TIPPED_ARROW: return ItemTippedArrowHandler;
case E_ITEM_TOTEM_OF_UNDYING: return ItemTotemOfUndyingHandler;
case E_ITEM_WAIT_DISC: return ItemWaitDiscHandler;
case E_ITEM_WARD_DISC: return ItemWardDiscHandler;
case E_ITEM_WATER_BUCKET: return ItemWaterBucketHandler;
case E_ITEM_WHEAT: return ItemWheatHandler;
case E_ITEM_WOODEN_DOOR: return ItemOakDoorHandler;
case E_ITEM_WOODEN_AXE: return ItemWoodenAxeHandler;
case E_ITEM_WOODEN_HOE: return ItemWoodenHoeHandler;
case E_ITEM_WOODEN_PICKAXE: return ItemWoodenPickaxeHandler;
case E_ITEM_WOODEN_SHOVEL: return ItemWoodenShovelHandler;
case E_ITEM_WOODEN_SWORD: return ItemWoodenSwordHandler;
case E_ITEM_WRITTEN_BOOK: return ItemWrittenBookHandler;
}
ASSERT("Unknown item type!");
return ItemAirHandler;
}
void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_ClickedPosition, const BLOCKTYPE a_ClickedBlockType, const NIBBLETYPE a_ClickedBlockMeta, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const
{
const auto & World = *a_Player.GetWorld();
// Check if the block ignores build collision (water, grass etc.):
if (cBlockHandler::For(a_ClickedBlockType).DoesIgnoreBuildCollision(World, a_HeldItem, a_ClickedPosition, a_ClickedBlockMeta, a_ClickedBlockFace, true))
{
// Try to place the block at the clicked position:
if (!CommitPlacement(a_Player, a_HeldItem, a_ClickedPosition, a_ClickedBlockFace, a_CursorPosition))
{
// The placement failed, the blocks have already been re-sent, re-send inventory:
a_Player.GetInventory().SendEquippedSlot();
return;
}
}
else
{
BLOCKTYPE PlaceBlock;
NIBBLETYPE PlaceMeta;
const auto PlacePosition = AddFaceDirection(a_ClickedPosition, a_ClickedBlockFace);
if (!cChunkDef::IsValidHeight(PlacePosition.y) || !World.GetBlockTypeMeta(PlacePosition, PlaceBlock, PlaceMeta))
{
// The block is being placed outside the world, ignore this packet altogether (GH #128):
return;
}
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
if (!cBlockHandler::For(PlaceBlock).DoesIgnoreBuildCollision(World, a_HeldItem, PlacePosition, PlaceMeta, a_ClickedBlockFace, false))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it.
a_Player.SendBlocksAround(PlacedPosition.x, PlacedPosition.y, PlacedPosition.z, 2);
a_Player.GetInventory().SendEquippedSlot();
return;
}
// Try to place the block:
if (!CommitPlacement(a_Player, a_HeldItem, PlacePosition, a_ClickedBlockFace, a_CursorPosition))
{
// The placement failed, the blocks have already been re-sent, re-send inventory:
a_Player.GetInventory().SendEquippedSlot();
return;
}
}
// Remove the "placed" item:
if (a_Player.IsGameModeSurvival())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
bool cItemHandler::OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace
) const
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_PluginInterface);
UNUSED(a_Item);
UNUSED(a_ClickedBlockPos);
UNUSED(a_ClickedBlockFace);
return false;
}
bool cItemHandler::OnDiggingBlock(
cWorld * a_World,
cPlayer * a_Player,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_HeldItem);
UNUSED(a_ClickedBlockPos);
UNUSED(a_ClickedBlockFace);
return false;
}
void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity) const
{
UNUSED(a_AttackedEntity);
a_Attacker->UseEquippedItem(dlaAttackEntity);
}
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) const
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
}
short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action) const
{
UNUSED(a_Action);
return 0;
}
char cItemHandler::GetMaxStackSize(void) const
{
if (m_ItemType < 256)
{
// All blocks can stack up to 64
return 64;
}
switch (m_ItemType)
{
case E_ITEM_ACACIA_DOOR: return 64;
case E_ITEM_ARMOR_STAND: return 16;
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
case E_ITEM_BANNER: return 16;
case E_ITEM_BEETROOT: return 64;
case E_ITEM_BEETROOT_SEEDS: return 64;
case E_ITEM_BIRCH_DOOR: return 64;
case E_ITEM_BLAZE_POWDER: return 64;
case E_ITEM_BLAZE_ROD: return 64;
case E_ITEM_BONE: return 64;
case E_ITEM_BOOK: return 64;
case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CHORUS_FRUIT: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
case E_ITEM_CLOCK: return 64;
case E_ITEM_COAL: return 64;
case E_ITEM_COMPARATOR: return 64;
case E_ITEM_COMPASS: return 64;
case E_ITEM_COOKED_CHICKEN: return 64;
case E_ITEM_COOKED_FISH: return 64;
case E_ITEM_COOKED_MUTTON: return 64;
case E_ITEM_COOKED_PORKCHOP: return 64;
case E_ITEM_COOKED_RABBIT: return 64;
case E_ITEM_COOKIE: return 64;
case E_ITEM_DARK_OAK_DOOR: return 64;
case E_ITEM_DIAMOND: return 64;
case E_ITEM_DRAGON_BREATH: return 64;
case E_ITEM_DYE: return 64;
case E_ITEM_EGG: return 16;
case E_ITEM_EMERALD: return 64;
case E_ITEM_EMPTY_MAP: return 64;
case E_ITEM_ENDER_PEARL: return 16;
case E_ITEM_EYE_OF_ENDER: return 64;
case E_ITEM_FEATHER: return 64;
case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
case E_ITEM_FIRE_CHARGE: return 64;
case E_ITEM_FIREWORK_ROCKET: return 64;
case E_ITEM_FIREWORK_STAR: return 64;
case E_ITEM_FLINT: return 64;
case E_ITEM_FLOWER_POT: return 64;
case E_ITEM_GHAST_TEAR: return 64;
case E_ITEM_GLASS_BOTTLE: return 64;
case E_ITEM_GLISTERING_MELON: return 64;
case E_ITEM_GLOWSTONE_DUST: return 64;
case E_ITEM_GOLD: return 64;
case E_ITEM_GOLDEN_APPLE: return 64;
case E_ITEM_GOLDEN_CARROT: return 64;
case E_ITEM_GOLD_NUGGET: return 64;
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_JUNGLE_DOOR: return 64;
case E_ITEM_IRON: return 64;
case E_ITEM_IRON_DOOR: return 64;
case E_ITEM_IRON_NUGGET: return 64;
case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEAD: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
case E_ITEM_MELON_SEEDS: return 64;
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_QUARTZ: return 64;
case E_ITEM_NETHER_WART: return 64;
case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POPPED_CHORUS_FRUIT: return 64;
case E_ITEM_POTATO: return 64;
case E_ITEM_PRISMARINE_CRYSTALS: return 64;
case E_ITEM_PRISMARINE_SHARD: return 64;
case E_ITEM_PUMPKIN_PIE: return 64;
case E_ITEM_PUMPKIN_SEEDS: return 64;
case E_ITEM_RABBITS_FOOT: return 64;
case E_ITEM_RABBIT_HIDE: return 64;
case E_ITEM_RAW_BEEF: return 64;
case E_ITEM_RAW_CHICKEN: return 64;
case E_ITEM_RAW_FISH: return 64;
case E_ITEM_RAW_MUTTON: return 64;
case E_ITEM_RAW_PORKCHOP: return 64;
case E_ITEM_RAW_RABBIT: return 64;
case E_ITEM_RED_APPLE: return 64;
case E_ITEM_REDSTONE_DUST: return 64;
case E_ITEM_REDSTONE_REPEATER: return 64;
case E_ITEM_ROTTEN_FLESH: return 64;
case E_ITEM_SEEDS: return 64;
case E_ITEM_SIGN: return 16;
case E_ITEM_SLIMEBALL: return 64;
case E_ITEM_SNOWBALL: return 16;
case E_ITEM_SPAWN_EGG: return 64;
case E_ITEM_SPECTRAL_ARROW: return 64;
case E_ITEM_SPIDER_EYE: return 64;
case E_ITEM_SPRUCE_DOOR: return 64;
case E_ITEM_STEAK: return 64;
case E_ITEM_STICK: return 64;
case E_ITEM_STRING: return 64;
case E_ITEM_SUGAR: return 64;
case E_ITEM_SUGAR_CANE: return 64;
case E_ITEM_TIPPED_ARROW: return 64;
case E_ITEM_WHEAT: return 64;
case E_ITEM_WOODEN_DOOR: return 64;
// By default items don't stack:
default: return 1;
}
}
bool cItemHandler::IsFood(void) const
{
return false;
}
bool cItemHandler::IsDrinkable(short a_ItemDamage) const
{
UNUSED(a_ItemDamage);
return false;
}
bool cItemHandler::IsPlaceable(void) const
{
// We can place any block that has a corresponding E_BLOCK_TYPE:
return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
}
bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) const
{
UNUSED(a_ItemType);
return false;
}
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) const
{
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_CONCRETE:
case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_DISPENSER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DROPPER:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_ORE:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LIME_GLAZED_TERRACOTTA:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
case E_BLOCK_PINK_GLAZED_TERRACOTTA:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_RED_GLAZED_TERRACOTTA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_SNOW:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_VINES:
case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:
{
return false;
}
default: return true;
}
}
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) const
{
auto FoodInfo = GetFoodInfo(a_Item);
return a_Player->Feed(FoodInfo.FoodLevel, FoodInfo.Saturation);
}
cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item) const
{
UNUSED(a_Item);
return FoodInfo(0, 0);
}
float cItemHandler::GetBlockBreakingStrength(BLOCKTYPE a_Block) const
{
return 1.0f;
}
bool cItemHandler::CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const
{
ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers.
// By default, all blocks can be placed and the meta is copied over from the item's damage value:
return a_Player.PlaceBlock(
a_PlacePosition,
static_cast<BLOCKTYPE>(m_ItemType),
static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage & 0x0f)
);
}