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#pragma once
#include "ItemHandler.h"
class cItemLeverHandler final :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
/** Converts the block face of the neighbor to which the lever is attached to the lever block's meta. */
static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
// Determine lever direction:
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return 0x6;
case BLOCK_FACE_XP: return 0x1;
case BLOCK_FACE_XM: return 0x2;
case BLOCK_FACE_ZP: return 0x3;
case BLOCK_FACE_ZM: return 0x4;
case BLOCK_FACE_YM: return 0x0;
case BLOCK_FACE_NONE: break;
}
UNREACHABLE("Unsupported block face");
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace));
}
};
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