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#pragma once
#include "ItemHandler.h"
class cItemPickaxeHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
constexpr cItemPickaxeHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
{
switch (a_Action)
{
case dlaAttackEntity: return 2;
case dlaBreakBlock: return 1;
case dlaBreakBlockInstant: return 0;
}
UNREACHABLE("Unsupported durability loss action");
}
char PickaxeLevel() const
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 1;
case E_ITEM_GOLD_PICKAXE: return 1;
case E_ITEM_STONE_PICKAXE: return 2;
case E_ITEM_IRON_PICKAXE: return 3;
case E_ITEM_DIAMOND_PICKAXE: return 4;
default: return 0;
}
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) const override
{
// NOTICE: Make sure to update cItemHandler::CanHarvestBlock() if adding new blocks here!
switch (a_BlockType)
{
case E_BLOCK_OBSIDIAN:
{
return PickaxeLevel() >= 4;
}
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_DIAMOND_ORE:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_GOLD_ORE:
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
return PickaxeLevel() >= 3;
}
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
{
return PickaxeLevel() >= 2;
}
case E_BLOCK_ANVIL:
case E_BLOCK_BLACK_GLAZED_TERRACOTTA:
case E_BLOCK_BLOCK_OF_COAL:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BRICK:
case E_BLOCK_BRICK_STAIRS:
case E_BLOCK_BROWN_GLAZED_TERRACOTTA:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
case E_BLOCK_COBBLESTONE:
case E_BLOCK_COBBLESTONE_STAIRS:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_CONCRETE:
case E_BLOCK_CYAN_GLAZED_TERRACOTTA:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_GREEN_GLAZED_TERRACOTTA:
case E_BLOCK_HARDENED_CLAY:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HOPPER:
case E_BLOCK_IRON_BARS:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_LIME_GLAZED_TERRACOTTA:
case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_MAGMA:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_OBSERVER:
case E_BLOCK_ORANGE_GLAZED_TERRACOTTA:
case E_BLOCK_PRISMARINE_BLOCK:
case E_BLOCK_PINK_GLAZED_TERRACOTTA:
case E_BLOCK_PURPLE_GLAZED_TERRACOTTA:
case E_BLOCK_PURPUR_BLOCK:
case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_PURPUR_PILLAR:
case E_BLOCK_PURPUR_SLAB:
case E_BLOCK_PURPUR_STAIRS:
case E_BLOCK_QUARTZ_BLOCK:
case E_BLOCK_QUARTZ_STAIRS:
case E_BLOCK_RED_GLAZED_TERRACOTTA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SANDSTONE_STAIRS:
case E_BLOCK_STONE:
case E_BLOCK_STONE_BRICKS:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WHITE_GLAZED_TERRACOTTA:
case E_BLOCK_YELLOW_GLAZED_TERRACOTTA:
{
return PickaxeLevel() >= 1;
}
}
return Super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) const override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_PICKAXE: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_PICKAXE: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_PICKAXE: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_PICKAXE: return (a_ItemType == E_ITEM_DIAMOND);
}
return false;
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
{
if (!IsBlockMaterialIron(a_Block) && (a_Block != E_BLOCK_ANVIL) && !IsBlockMaterialRock(a_Block))
{
return Super::GetBlockBreakingStrength(a_Block);
}
else
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_PICKAXE: return 2.0f;
case E_ITEM_STONE_PICKAXE: return 4.0f;
case E_ITEM_IRON_PICKAXE: return 6.0f;
case E_ITEM_GOLD_PICKAXE: return 12.0f;
case E_ITEM_DIAMOND_PICKAXE: return 8.0f;
}
}
ASSERT(!"Something is wrong here... Maybe they are pickaxes out of a new material?");
return 1.0f;
}
} ;
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