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path: root/src/Items/ItemPiston.h
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#pragma once

#include "ItemHandler.h"
#include "Blocks/BlockPiston.h"





class cItemPistonHandler :
	public cItemHandler
{
	using Super = cItemHandler;

public:

	using Super::Super;

private:

	virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
	{
		return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), cBlockPistonHandler::PitchYawToMetaData(a_Player.GetYaw(), a_Player.GetPitch()));
	}
};