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#pragma once
#include "../Entities/EntityEffect.h"
#include "../Entities/SplashPotionEntity.h"
class cItemPotionHandler:
public cItemHandler
{
typedef cItemHandler super;
public:
cItemPotionHandler():
super(E_ITEM_POTION)
{
}
// cItemHandler overrides:
virtual bool IsDrinkable(short a_ItemDamage) override
{
// Drinkable potion if 13th lowest bit is set
// Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table
return cEntityEffect::IsPotionDrinkable(a_ItemDamage);
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
short PotionDamage = a_Item.m_ItemDamage;
// Do not throw non-splash potions:
if (cEntityEffect::IsPotionDrinkable(PotionDamage))
{
return false;
}
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * 7;
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
short PotionDamage = a_Item->m_ItemDamage;
// Do not drink undrinkable potions:
if (!cEntityEffect::IsPotionDrinkable(a_Item->m_ItemDamage))
{
return false;
}
a_Player->AddEntityEffect(cEntityEffect::GetPotionEffectType(PotionDamage),
cEntityEffect::GetPotionEffectDuration(PotionDamage),
cEntityEffect::GetPotionEffectIntensity(PotionDamage));
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true;
}
};
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