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#pragma once
#include "ItemHandler.h"
class cItemRedstoneDustHandler : public cItemHandler
{
public:
cItemRedstoneDustHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
{
return false;
}
a_BlockType = E_BLOCK_REDSTONE_WIRE;
a_BlockMeta = 0;
return true;
}
} ;
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