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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSeedsHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
constexpr cItemSeedsHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
// Only allow planting seeds from the top side of the block:
if (a_ClickedBlockFace != BLOCK_FACE_TOP)
{
return false;
}
BLOCKTYPE BlockType;
// Get the produce block based on the seed item:
switch (m_ItemType)
{
case E_ITEM_BEETROOT_SEEDS: BlockType = E_BLOCK_BEETROOTS; break;
case E_ITEM_CARROT: BlockType = E_BLOCK_CARROTS; break;
case E_ITEM_MELON_SEEDS: BlockType = E_BLOCK_MELON_STEM; break;
case E_ITEM_POTATO: BlockType = E_BLOCK_POTATOES; break;
case E_ITEM_PUMPKIN_SEEDS: BlockType = E_BLOCK_PUMPKIN_STEM; break;
case E_ITEM_SEEDS: BlockType = E_BLOCK_CROPS; break;
default: UNREACHABLE("Unsupported seed type");
}
return a_Player.PlaceBlock(a_PlacePosition, BlockType, 0);
}
virtual bool IsPlaceable(void) const override
{
return true;
}
protected:
~cItemSeedsHandler() = default;
} ;
class cItemSimpleSeedsHandler final:
public cItemSeedsHandler
{
using cItemSeedsHandler::cItemSeedsHandler;
};
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