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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSeedsHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemSeedsHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
// Only allow planting seeds from the top side of the block:
if ((a_ClickedBlockFace != BLOCK_FACE_TOP) || (a_PlacedBlockPos.y <= 0))
{
return false;
}
// Only allow placement on farmland
if (a_World->GetBlock(a_PlacedBlockPos.addedY(-1)) != E_BLOCK_FARMLAND)
{
return false;
}
// Get the produce block based on the seed item:
a_BlockMeta = 0;
switch (m_ItemType)
{
case E_ITEM_BEETROOT_SEEDS: a_BlockType = E_BLOCK_BEETROOTS; return true;
case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
default: a_BlockType = E_BLOCK_AIR; return true;
}
}
} ;
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