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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../BlockInServerPluginInterface.h"
class cItemShovelHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
{
switch (a_Action)
{
case dlaAttackEntity: return 2;
case dlaBreakBlock: return 1;
case dlaBreakBlockInstant: return 0;
}
UNREACHABLE("Unsupported durability loss action");
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) const override
{
if (a_BlockType == E_BLOCK_SNOW)
{
return true;
}
return Super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) const override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_SHOVEL: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SHOVEL: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SHOVEL: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SHOVEL: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SHOVEL: return (a_ItemType == E_ITEM_DIAMOND);
}
return false;
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
{
switch (a_Block)
{
case E_BLOCK_CLAY:
case E_BLOCK_CONCRETE_POWDER:
case E_BLOCK_DIRT:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
case E_BLOCK_GRASS_PATH:
case E_BLOCK_GRAVEL:
case E_BLOCK_MYCELIUM:
case E_BLOCK_SAND:
case E_BLOCK_SNOW:
case E_BLOCK_SNOW_BLOCK:
case E_BLOCK_SOULSAND:
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_SHOVEL: return 2.0f;
case E_ITEM_STONE_SHOVEL: return 4.0f;
case E_ITEM_IRON_SHOVEL: return 6.0f;
case E_ITEM_GOLD_SHOVEL: return 12.0f;
case E_ITEM_DIAMOND_SHOVEL: return 8.0f;
}
break;
}
}
return Super::GetBlockBreakingStrength(a_Block);
}
};
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