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#pragma once

#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"


#include "../BlockInServerPluginInterface.h"





class cItemShovelHandler final:
	public cItemHandler
{
	using Super = cItemHandler;

public:

	using Super::Super;



	virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
	{
		switch (a_Action)
		{
			case dlaAttackEntity:      return 2;
			case dlaBreakBlock:        return 1;
			case dlaBreakBlockInstant: return 0;
		}
		UNREACHABLE("Unsupported durability loss action");
	}





	virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) const override
	{
		if (a_BlockType == E_BLOCK_SNOW)
		{
			return true;
		}
		return Super::CanHarvestBlock(a_BlockType);
	}





	virtual bool CanRepairWithRawMaterial(short a_ItemType) const override
	{
		switch (m_ItemType)
		{
			case E_ITEM_WOODEN_SHOVEL:  return (a_ItemType == E_BLOCK_PLANKS);
			case E_ITEM_STONE_SHOVEL:   return (a_ItemType == E_BLOCK_COBBLESTONE);
			case E_ITEM_IRON_SHOVEL:    return (a_ItemType == E_ITEM_IRON);
			case E_ITEM_GOLD_SHOVEL:    return (a_ItemType == E_ITEM_GOLD);
			case E_ITEM_DIAMOND_SHOVEL: return (a_ItemType == E_ITEM_DIAMOND);
		}
		return false;
	}





	virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
	{
		switch (a_Block)
		{
			case E_BLOCK_CLAY:
			case E_BLOCK_CONCRETE_POWDER:
			case E_BLOCK_DIRT:
			case E_BLOCK_FARMLAND:
			case E_BLOCK_GRASS:
			case E_BLOCK_GRASS_PATH:
			case E_BLOCK_GRAVEL:
			case E_BLOCK_MYCELIUM:
			case E_BLOCK_SAND:
			case E_BLOCK_SNOW:
			case E_BLOCK_SNOW_BLOCK:
			case E_BLOCK_SOULSAND:
			{
				switch (m_ItemType)
				{
					case E_ITEM_WOODEN_SHOVEL:  return 2.0f;
					case E_ITEM_STONE_SHOVEL:   return 4.0f;
					case E_ITEM_IRON_SHOVEL:    return 6.0f;
					case E_ITEM_GOLD_SHOVEL:    return 12.0f;
					case E_ITEM_DIAMOND_SHOVEL: return 8.0f;
				}
				break;
			}
		}
		return Super::GetBlockBreakingStrength(a_Block);
	}
};