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#pragma once
#include "ItemHandler.h"
class cItemVinesHandler final :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_Player.GetWorld()->GetBlockTypeMeta(a_PlacePosition, Block, Meta);
NIBBLETYPE PlaceMeta;
switch (a_ClickedBlockFace)
{
case BLOCK_FACE_NORTH: PlaceMeta = 0x1; break;
case BLOCK_FACE_SOUTH: PlaceMeta = 0x4; break;
case BLOCK_FACE_WEST: PlaceMeta = 0x8; break;
case BLOCK_FACE_EAST: PlaceMeta = 0x2; break;
default: return false;
}
if (Block == E_BLOCK_VINES)
{
PlaceMeta |= Meta;
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_VINES, PlaceMeta);
}
};
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