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#pragma once
#include "ItemHandler.h"
class cSimplePlaceableItemHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
constexpr cSimplePlaceableItemHandler(int a_ItemType, BLOCKTYPE a_BlockType) :
Super(a_ItemType),
m_BlockType(a_BlockType)
{
}
virtual bool IsPlaceable(void) const override
{
return true;
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
return a_Player.PlaceBlock(a_PlacePosition, m_BlockType, 0);
}
private:
BLOCKTYPE m_BlockType;
};
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