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#pragma once
#include "ItemHandler.h"
class cSimplePlaceableItemHandler :
public cItemHandler
{
using Super = cItemHandler;
public:
cSimplePlaceableItemHandler(int a_ItemType, BLOCKTYPE a_BlockType) :
Super(a_ItemType),
m_BlockType(a_BlockType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player, const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) override
{
a_BlockType = m_BlockType;
a_BlockMeta = 0;
return true;
}
private:
BLOCKTYPE m_BlockType;
};
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