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#pragma once
#include "AggressiveMonster.h"
class cBlaze:
public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cBlaze();
CLASS_PROTODEF(cBlaze)
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool Attack(std::chrono::milliseconds a_Dt) override;
private:
/** Specifies whether or not the blaze has started shooting fireballs. */
bool m_IsCharging;
/** Number of ticks since the blaze started charging.
Used to create 3 successive projectiles. */
int m_ChargeTimer;
} ;
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