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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cow.h"
#include "../Entities/Player.h"
cCow::cCow(void) :
super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
{
}
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (IsBaby())
{
return; // Babies don't drop items
}
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
void cCow::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
if (HeldItem == E_ITEM_BUCKET)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(cItem(E_ITEM_MILK));
}
}
}
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