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#pragma once
#include "AggressiveMonster.h"
class cCreeper :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cCreeper(void);
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
bool IsBlowing(void) const {return m_bIsBlowing; }
bool IsCharged(void) const {return m_bIsCharged; }
private:
bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
int m_ExplodingTimer;
} ;
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