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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnderDragon.h"
cEnderDragon::cEnderDragon(void) :
// TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand
super(mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", 16.0, 8.0)
{
m_EMPersonality = AGGRESSIVE;
m_BehaviorDoNothing.AttachToMonster(*this);
GetMonsterConfig("EnderDragon");
}
void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
return;
}
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