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#pragma once
#include "PassiveAggressiveMonster.h"
class cEnderman :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cEnderman(void);
CLASS_PROTODEF(cEnderman)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void CheckEventSeePlayer(void) override;
virtual void CheckEventLostPlayer(void) override;
virtual void EventLosePlayer(void) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
/** Returns if the current sky light level is sufficient for the enderman to become aggravated */
bool CheckLight(void);
private:
bool m_bIsScreaming;
BLOCKTYPE CarriedBlock;
NIBBLETYPE CarriedMeta;
} ;
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