blob: c1f6c380961aac7bc04ee5b7da475ac8ab405aa0 (
plain) (
tree)
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "IronGolem.h"
cIronGolem::cIronGolem(void) :
Super("IronGolem", mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", "entity.irongolem.ambient", 1.4, 2.9)
{
}
void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}
|