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#pragma once
#include "Monster.h"
#include "../UUID.h"
#include "Behaviors/BehaviorDoNothing.h"
class cOcelot :
public cMonster
{
typedef cMonster super;
public:
enum eCatType
{
ctWildOcelot,
ctTuxedo,
ctTabby,
ctSiamese,
} ;
cOcelot(void);
CLASS_PROTODEF(cOcelot)
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void GetBreedingItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_RAW_FISH);
}
// Get functions
bool IsSitting (void) const override { return m_IsSitting; }
bool IsTame (void) const override { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
AString GetOwnerName (void) const { return m_OwnerName; }
cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
eCatType GetOcelotType (void) const { return m_CatType; }
// Set functions
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
{
m_OwnerName = a_NewOwnerName;
m_OwnerUUID = a_NewOwnerUUID;
}
void SetCatType (eCatType a_CatType) { m_CatType = a_CatType; }
/** Returns true if there's a cat sitting above the given position */
static bool IsCatSittingOnBlock(cWorld * a_World, Vector3d a_BlockPosition);
protected:
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
eCatType m_CatType;
/** Only check for a nearby player holding the breeding items every 23 ticks. */
int m_CheckPlayerTickCount;
AString m_OwnerName;
cUUID m_OwnerUUID;
private:
cBehaviorDoNothing m_BehaviorDoNothing;
} ;
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